
Mild Radiation Sickness
Disease 1
Source GM Core pg. 90
Exposure to mild radiation damages cells and causes fatigue.
Saving Throw DC 17 Fortitude
Onset 4 hours
Stage 1 1d4 poison damage and Sickened 1 (1 hour)
Stage 2 1d6 poison damage and sickened 2 (1 hour)
Stage 3 1d6 poison damage and sickened 3 (1 hour)
Severe Radiation Sickness
Disease 5
Source GM Core pg. 91
Exposure to severe radiation causes fatigue and nausea.
Saving Throw DC 22 Fortitude
Onset 4 hours
Stage 1 2d6 poison damage and Sickened 1 (1 hour)
Stage 2 2d6 poison damage and sickened 2 (1 hour)
Stage 3 2d8 poison damage and sickened 3 (1 hour)
This section describes the effects or benefits of a rules element. If the rule is an action, it explains what the effect is or what you must roll. If it's a feat that modifies an existing action or grants a constant effect, the benefit is explained here.
Extreme Radiation Sickness
Disease 10
Source GM Core pg. 91
Exposure to extreme radiation causes burns, hair loss, nausea, and potentially death without prompt treatment.
Saving Throw DC 27 Fortitude
Onset 2 hours
Stage 1 3d8 poison damage and Sickened 1 (1 hour)
Stage 2 4d8 poison damage and sickened 2 (1 hour)
Stage 3 5d8 poison damage and sickened 3 (1 hour)
Stage 4 death
This section describes the effects or benefits of a rules element. If the rule is an action, it explains what the effect is or what you must roll. If it's a feat that modifies an existing action or grants a constant effect, the benefit is explained here.
Incredible Radiation Sickness
Disease 15
Source GM Core pg. 91
Exposure to incredible radiation causes severe burns, severe nausea, and death without prompt treatment.
Saving Throw DC 32 Fortitude
Onset 1 hour
Stage 1 10d6 poison damage and Sickened 1 (1 hour)
Stage 2 11d6 poison damage and sickened 2 (1 hour)
Stage 3 12d6 poison damage and sickened 3 (1 hour)
Stage 4 death
