Redacted Sector
Anachronistic Tear 20+
The Redacted Sector is a Southeast‑nadir wedge of Inner Sphere space where the Metronomes have gone silent and the Standard Cycle simply… stops. Chronologists quietly mark it as a dead beat in the galactic rhythm, while Navigators report ghost Pulses, contradictory timestamps, and ships that return with hulls aged decades while their logs insist only a handful of Yoms have passed.
Officially, this region is filed as a “Rift‑storm exclusion volume” and omitted from public charts; off the record, inner‑circle Chronologists argue bitterly about whether the Guild erased what was there, or whether the records truly vanished—or never existed—in the first place.
Atmosphere: None
Gravity: Zero
A localized rupture in the galactic temporal fabric: a volume where the Standard Cycle fails, Metronome Pulses die or misfire, and causality itself shows seams—records, events, and even memories inside the Tear may exist in mutually incompatible configurations.
Cosmic Radiation: An unprotected being would be battered by the unmitigated energy of the big bang. Unprotected individuals risk Severe Radiation Sickness. Inadequate Protection or compromised radiation shielding would risk exposure to less intense forms of Radiation Sickness.
Shrouded Any course plotted that intersects the tear requires an additional DC 25 Piloting ; failure reroutes the ship around the tear, increasing travel time, while critical failure risks a temporal hazard encounter.
Temporal Instability Downtime activities near the Sector (border systems) have a small chance per in‑game week to “slip” a day—either losing a cycle of progress or compressing two cycles into one, at GM discretion. This reflects local nervousness about clocks and subtle drift in auxiliary timekeeping infrastructure.
Vacuum: Unprotected individuals take 2d6 Bludgeoning Damage per round and are at risk of suffocation while exposed to the void.
Decompression: When a creature suddenly transitions from a pressurized environment to the vacuum of space, Such a creature takes 5d6 bludgeoning damage and immediately begins suffocating (they can't hold their breath).