Visual
/
Display

Visual

Sense Trait

The Visual trait marks effects that rely on being seen to function. A visual effect can affect only creatures that can see it; this applies only to the visible parts of the effect, as determined by the GM. If a creature cannot perceive light and images—because it is blinded, lacks vision, or its eyes are otherwise completely blocked—the visual portion of the effect does nothing to that creature.

This does not mean the creature is immune to the whole effect if other sense channels are in play. An illusion or ability that carries visual, auditory, and olfactory traits continues to affect a creature through the senses it still has; the Visual tag silos only the sight‑based components. Items and feats that grant bonuses to saving throws against visual effects, or that mitigate blindness, interact directly with this trait—for example, Adaptive Vision grants a circumstance bonus vs. visual effects, while Visual Fidelity and similar abilities improve vision or partially resist being blinded.

Because vision is assumed to be the only precise sense for most creatures, visual effects are often the primary channel for detection, fear displays, illusions, gaze attacks, and many area control tricks. Defenses like sense‑dulling hoods reduce the impact of visual effects while also penalizing Perception checks that rely on sight.

In Starfall, the Visual trait is the tag that marks anything that lives and dies by line of sight: holograms, laser light shows, intimidation displays, devotion iconography, and Rift‑born phenomena that only those who can see the storm-light can truly experience.