Glitching
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Glitching

Condition

Source Player Core pg. 437

A glitching creature, hazard, or object with the tech trait experiences a combination of debilitating effects and seizing. The glitching condition always includes a value. If you have glitching equipment and take any action involving it, you must perform a flat check to see what happens. If you have the glitching condition, you must attempt this flat check at the beginning of each of your turns. The DC of the flat check equals 5 plus your condition value or the item's condition value.

Critical Success: Reduce your glitching value by 1.

Success: You act as normal or use your equipment as normal.

Failure You take an item penalty to all your checks and DCs equal to your glitching value or the glitching value of the item you're attempting to use, including saving throws, attack modifiers, and the DCs of abilities, effects, and spells you use.

Critical Failure: A glitching object you tried to use doesn't function, and you lose the actions you took to attempt to use it. A glitching creature uses the same effect as a failure and is also stunned

A glitching hazard uses the same effect as a failure.

Special Considerations

  • Each piece of equipment tracks its glitching value separately. A glitching 2 weapon doesn't affect your glitching 1 armor.

  • Creatures with the tech trait (androids, robots, certain augmented beings) apply glitching to all their actions.

  • The glitching condition doesn't automatically end—it must be reduced to 0 through flat checks, repair actions, or abilities like the Mechanic's Troubleshoot mod.

  • Some effects can increase glitching value, making the condition progressively worse.