
Mission Statement
The Chronologists Guild exists to preserve stable time across all settled space. They maintain strict neutrality as their access to Metronomes—regardless of politics or war—is vital to galactic survival.
Goals: Maintain, tune, and repair ancient Metronomes; build new ones as settlements expand; and actively defend the temporal network against those who would unleash chaos.
Philosophy: Without the Guild’s work, resource crises, logistical collapse, and social chaos are inevitable; standardized time is civilization’s backbone.
Values
The Chronologists Guild’s Color Devotions (White–Blue–Black–Red–Green) translate into a very specific value set that guides how they act in the galaxy.
Devotion
Temporal Custodianship (White Devotion)
The Guild sees itself as a public trust: its first duty is to keep time stable so trade, governance, and daily life don’t collapse.
They value order, clear procedures, and sector-wide safety over any single world, person, or ideology, which is why they present as officially neutral even when their choices clearly pick winners and losers.
Evidence and Prediction (Blue Devotion)
Chronologists believe good decisions come from data: models, simulations, and meticulous records of past crises.
They value careful study, long-term forecasting, and treating timelines as problems to be understood rather than purely moral struggles to be “won.”
Control and Cost Acceptance (Black Devotion)
The Guild openly acknowledges that some futures are “affordable losses” and others aren’t, and it will hide truths or sacrifice individuals to protect the larger temporal network.
They value leverage, secrecy where necessary, and the willingness to bear moral weight so that others can pretend history is clean.
Urgent Intervention (Red Devotion)
When Metronomes fail or Rift storms flare, their doctrine shifts from procedure to action: fix it now, argue later.
They value improvisation in crises, bold field decisions, and empowering front-line teams to bend rules if that’s what it takes to keep the beat running.
Continuity and Legacy (Green Devotion)
The Guild treats time as an ecosystem: something grown, tended, and handed down, not just controlled.
They value tradition, long cycles, Progenitor precedents, and the idea that the current Guild is just one “growth ring” in a much older custodial lineage they must interpret—but not blindly imitate.
How These Values Interlock
Taken together, the Guild’s values are: stability over ideology, data over dogma, control over comfort, action over paralysis, and continuity over short-term gain.
This is why they can be simultaneously indispensable allies, unnerving technocrats, and terrifying when they decide your future is one the galaxy can afford to lose.
Guild Favor
These actions may improve your standing with the Chronologist Guild.
Minor Favors: Deliver spare parts or supplies to a remote outpost; Turn in minor lost Guild property or a rescued initiate; Report suspicious activity around a chronal relay station.
Moderate Favors: Repair a damaged node or troubleshoot a sector’s time drift; Escort a Guild asset, elder, or courier through Rift-space or a contested sector; Resolve a temporal anomaly that threatens local standard time or public safety.
Major Favors: Prevent or expose sabotage/assassination attempts against prominent Chronologists; Restore an ancient or lost Metronome to operation; Negotiate or lead a major accord between the Guild and a hostile power, ending ongoing sabotage or theft.
Guild Disservices
These actions may harm your standing with the Chronologist Guild.
Minor Disservices: Fail to report anomalies; Disrupt Guild operations through reckless actions; Minor theft or disrespect toward Guild initiates or assets
Moderate Disservices: Interference with Metronome maintenance or unauthorized repairs; Allow pirates, anarchists, or rivals to tamper with Guild installations; Steal critical Guild tech, sabotage records, or leak temporal research.
Major Disservices: Collude in the destruction of a Metronome or publicly malign Guild neutrality; Assassinate or kidnap Guild agents, betray a major mission; Use or sell forbidden Guild knowledge for destabilizing temporal black market work
Guild Enmity
Disliked
Disliked individual will be barred from Guild Facilities. They will also be refused for maintenance requests. The Guild does not openly conflict with disliked individuals; They tend to treat disliked entities with malignant neglect. Systems governed by disliked organizations are avoided by Chronologists and Metronomes; in such systems, they struggle to stay in good repair.
Hated
The Chronologists take measures to make environments hostile to Hated individuals. This is accomplished through political maneuvering because military aggression runs contrary to the guild's neutrality. There are contingents of Chronologists that take active measures to deny Hated individuals and organizations access to information on the Metronome network; to deceive Hated organizations and disrupt these groups’ ability to decide, react, or govern.
Hunted
The Chronologists commission bounty hunters and mercenaries to kill or capture Hunted individuals; These encounters can range from Trivial to Extreme Threats. The most despised threats to the Cronologists Guild are imprisoned within a moment, a looped time prison that effectively removes the prisoner from time
