
Lower Tavick's Landing
"Everyone who comes to Sharn by land comes through here first. Most of them can't wait to leave." — Janus Besimir, innkeeper, Terminus district
Lower Tavick's Landing is Sharn's ground-level threshold: the ward where the lightning rail deposits its passengers, where the Old Road ends at a gate beneath a statue of Queen Wroaan, and where the city first makes its impression on everyone who arrives overland. That impression is not always favorable. The ward is loud, crowded, and rough — not as dangerous as Lower Dura, but not a place where newcomers should let their guard down. Its function is transit, and everything in it is shaped by that function: the businesses serve people who are passing through, the Watch is stretched thin trying to monitor who is arriving, and the permanent residents are mostly workers for the Cogs, teamsters, and people who couldn't afford to settle anywhere higher.
The Last War left visible marks here that have not faded. During the conflict, foreign nationals were detained in Lower Tavick's Landing and monitored by the Guardians of the Gate. A residential district was converted into an internment ghetto — what is now called High Walls. The war ended, but the gates were not torn down. Today High Walls holds a different population: Cyran refugees displaced by the Mourning, along with Brelish citizens who lost their homes in the fighting, all living in conditions that the ward itself was not designed to sustain. The guard posts remain staffed. The gates can be sealed.
The ward's council seat is held by Kilk, who presents as a changeling with mercantile interests and has cultivated useful relationships with the King's Citadel and the Guardians of the Gate.
Districts
Black Arch (Garrison) — Built to withstand a full siege, Black Arch is the chokepoint through which all overland traffic to the upper wards must pass, its bridges guarded by portcullises enchanted with arcane lock. The garrison here is commanded by Iyanna ir'Talan, who has spent years purging corrupt officers and built the Watch's most competent and ethical contingent in the city. Supporting businesses — smithies, a Jorasco healing house, Sivis and Orien outposts — orient entirely around the garrison's needs.
Cogsgate (Warehouse district) — The surface gateway to the Cogs, Cogsgate processes the constant flow of ore and cargo arriving overland and distributes it into the industrial undercity below. The Guardians of the Gate and the Wharf Watch run customs inspections here, three tariff offices collect duties on incoming goods, and House Kundarak maintains high-security storage for valuables. A sulfurous smell drifts up from the access shafts, a persistent reminder of what sits beneath.
Dragoneyes (Red light district) — The ward's entertainment district and home to most of Sharn's changeling community, Dragoneyes provides arriving travelers with a full range of inns, gambling halls, and bordellos, with changelings staffing many of the businesses and using their natural gifts as both an asset and an art. The most unusual establishment is Velvet's, a changeling-run inn that specializes in constructing personalized scenarios for clients who want something stranger than a standard room for the night. The Tyrants' public-facing information broker, the Spider, operates a cosmetics shop called Honest Faces here.
Foundation (Apartment townhomes) — A plain residential district of bare gray stone, Foundation houses the Cogs workers, teamsters, and caravan laborers who keep the ward's industries functioning. It has no notable features and no notable ambitions — it is simply where people live when their work is in Lower Tavick's Landing and they cannot afford to live anywhere else.
High Walls (Refugee slum) — Converted from a residential district to a wartime internment ghetto and then to a refugee camp, High Walls now houses Cyrans displaced by the Mourning along with Brelish citizens who lost their homes in the Last War. The gates remain open but staffed, the district is filled past capacity, and the community sustains itself through an internal economy of refugees putting their skills to work for each other. A growing number of residents have abandoned conventional faiths in favor of cults of the Dragon Below or Radiant Idol worship, and the mood is volatile.
Terminus (Caravan district) — Anchored by Terminus Station, the House Orien lightning rail depot, Terminus is where most foreign travelers first set foot in Sharn. The station brings coaches in twice daily amid a constant movement of merchants, freight, and passengers; Sivis, Deneith, Lyrandar, and Vadalis all maintain outposts nearby to capture arriving business. Despite the Watch and Guardians of the Gate presence, pickpockets operate freely in the crowds.
Wroann's Gate (Caravan district) — Where the Old Road ends and Sharn begins, marked by a massive arch and a titanic statue of Queen Wroann — scepter in one hand, sword raised in the other. The district sees more local traffic than Terminus: farmers, Brelish merchants, returning lords, and overland caravans. The dragonmarked houses offer the same services here as at Terminus, and the gate functions as the main entrance for the slower, heavier commerce that doesn't travel by rail.
