Religion

In the religion section, explore the spiritual and divine aspects of our world. Meet the gods and goddesses, understand the religious orders, and immerse yourself in the rituals and festivals that bring faith to life. Sacred texts and holy sites are yours to discover.


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In Dungeons & Dragons 5th Edition (D&D 5e), deities and pantheons play a significant role in shaping the cosmology and cultures of the game world. These divine beings are categorized by their alignment, domains of influence, and the specific pantheons they belong to. Here's a breakdown of the major deities and pantheons in D&D 5e:

Major Deities and Pantheons in D&D 5e

The Dawn War Pantheon (Core Pantheon)

This pantheon includes gods and goddesses from the core D&D multiverse, drawing from earlier editions and encompassing a broad range of alignments and domains.

  1. Bahamut

    • Lawful Good

    • Domains: Life, War

    • Portfolio: Justice, Protection, Nobility, Honor

  2. Bane

    • Lawful Evil

    • Domains: War

    • Portfolio: Tyranny, Hatred, Fear, War

  3. Corellon Larethian

    • Chaotic Good

    • Domains: Arcana, Light, War

    • Portfolio: Magic, Arts, War, Music

  4. Gruumsh

    • Chaotic Evil

    • Domains: Tempest, War

    • Portfolio: Destruction, Conquest, Strength

  5. Moradin

    • Lawful Good

    • Domains: Knowledge, War

    • Portfolio: Dwarves, Creation, Earth, Protection

  6. Pelor

    • Neutral Good

    • Domains: Life, Light

    • Portfolio: Sun, Healing, Agriculture, Time

  7. Raven Queen

    • Unaligned (Neutral)

    • Domains: Life, Death

    • Portfolio: Death, Fate, Winter

  8. Tiamat

    • Lawful Evil

    • Domains: Trickery, War

    • Portfolio: Greed, Wealth, Vengeance

  9. Lolth

    • Chaotic Evil

    • Domains: Trickery, War

    • Portfolio: Spiders, Deception, Darkness

Forgotten Realms Pantheon

The Forgotten Realms setting features an extensive and detailed pantheon of deities known as the Faerûnian Pantheon.

  1. Mystra

    • Neutral Good

    • Domains: Knowledge, Arcana

    • Portfolio: Magic, Spells, Knowledge

  2. Tyr

    • Lawful Good

    • Domains: War, Light

    • Portfolio: Justice, Law, War

  3. Cyric

    • Chaotic Evil

    • Domains: Trickery

    • Portfolio: Lies, Deception, Murder, Strife

  4. Sune

    • Chaotic Good

    • Domains: Life, Light

    • Portfolio: Love, Beauty, Passion

  5. Tempus

    • Chaotic Neutral

    • Domains: War

    • Portfolio: War, Battle, Honor

  6. Selûne

    • Chaotic Good

    • Domains: Knowledge, Life

    • Portfolio: Moon, Stars, Navigation, Prophecy

  7. Shar

    • Neutral Evil

    • Domains: Trickery, Death

    • Portfolio: Darkness, Loss, Night, Forgetfulness

Greyhawk Pantheon

Originally from the World of Greyhawk campaign setting, these deities also see use in various D&D 5e games.

  1. Pelor

    • Neutral Good

    • Domains: Life, Light

    • Portfolio: Sun, Healing, Agriculture

  2. Boccob

    • Neutral

    • Domains: Knowledge, Arcana

    • Portfolio: Magic, Arcane Knowledge, Foresight

  3. Vecna

    • Neutral Evil

    • Domains: Knowledge, Death

    • Portfolio: Secrets, Undeath, Necromancy

  4. St. Cuthbert

    • Lawful Neutral

    • Domains: Knowledge, War

    • Portfolio: Common Sense, Zeal, Wisdom, Dedication

Eberron Pantheon

The Eberron campaign setting features unique deities, including the Sovereign Host and the Dark Six.

  1. Arawai

    • Neutral Good

    • Domains: Life, Nature

    • Portfolio: Agriculture, Fertility, Weather

  2. Boldrei

    • Lawful Good

    • Domains: Life, Light

    • Portfolio: Community, Home, Hearth

  3. Dol Arrah

    • Lawful Good

    • Domains: Light, War

    • Portfolio: Honor, Sacrifice, Sun

  4. The Shadow

    • Chaotic Evil

    • Domains: Knowledge, Trickery

    • Portfolio: Ambition, Dark Magic, Corruption

  5. The Devourer

    • Neutral Evil

    • Domains: Tempest, Nature

    • Portfolio: Nature's Wrath, Storms, Sea

Divine Domains

Clerics in D&D 5e select divine domains based on their deity's portfolio, which grants them specific powers and spells.

  • Knowledge: Boccob, Mystra

  • Life: Pelor, Arawai

  • Light: Pelor, Sune

  • Nature: Arawai, Melora

  • Tempest: Kord, The Devourer

  • Trickery: Cyric, The Shadow

  • War: Tempus, Bahamut