Cost: 8 magic points; 1D6 Sanity points

Casting time: instantaneous

A terrifying spell designed to torment and cause permanent damage to a target. For the spell to take effect the caster must be within 10 yards of the target and succeed in an opposed POW roll with the target. If successful, the caster nominates an arm or leg.

The said appendage rapidly and painfully withers and shrivels; causing 1D8 hit points of damage and a permanent loss of 2D10 CON. The target and any witnesses should make a Sanity roll (0/1D3 loss).