Level 6 Spell: Investiture of Ice
  • Level: 6th

  • Casting Time: 1 Action

  • Range: Self (15 ft Cone)

  • Components: V, S

  • Duration: C, 10 Minutes

  • School: Transmutation

  • Attack/Save: CON Save

  • Damage/Effect: Cold

Until the spell ends, ice rimes your body, and you gain the following benefits:

  • You are immune to cold damage and have resistance to fire damage.

  • You can move across difficult terrain created by ice or snow without spending extra movement.

  • The ground in a 10-foot radius around you is icy and is difficult terrain for creatures other than you. The radius moves with you.

  • You can use your action to create a 15-foot cone of freezing wind extending from your outstretched hand in a direction you choose. Each creature in the cone must make a Constitution saving throw. A creature takes 4d6 cold damage on a failed save, or half as much damage on a successful one. A creature that fails its save against this effect has its speed halved until the start of your next turn.

Classes: Druid, Sorcerer, Warlock, Wizard
Subclasses:


Source Material: Elemental Evil Player's Companio