Level 6 Spell: Sunbeam
  • Level: 6th

  • Casting Time: 1 Action

  • Range: Self (60 ft Line)

  • Components: V, S, M(a magnifying glass)

  • Duration: C, 1 Minute

  • School: Evocation

  • Attack/Save: CON Save

  • Damage/Effect: Radiant

A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is Blinded until your next turn. On a successful save, it takes half as much damage and isn't Blinded by this spell. Undead and oozes have disadvantage on this saving throw.

You can create a new line of radiance as your action on any turn until the spell ends.

For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.

Classes: Druid, Sorcerer, Wizard
Subclasses:


Source Material: Basic Rules