Levels 4–8
Something stirs in the quiet corners of the Thres Protectorate.
From the golden farmlands around Dunscaith to the opulent courts of Gelnara, whispers travel faster than wagons: of shadows that move when no one’s watching, of faces seen twice, and of creatures from old campfire tales stepping into waking life. As legends walk and memories blur, the boundaries between what should be and what is begin to unravel.
At the heart of it all lies a question long unanswered:
Why has the crown prince not ascended?
Bound by ancient tradition, the prince cannot become king without a spouse — a union echoing the Protectorate’s founding bond. But every proposed match has ended in scandal, disappearance, or silence.Your journey begins not with war, but with questions.
You’ll follow rumors through borderland villages, navigate shifting loyalties in noble halls, and seek the truth behind the veil of tradition. Because something — or someone — is trying to cross that veil.And if left unchecked, the world you know may no longer remember its own name.

