Pace | Minute | Hour | Day |
|---|---|---|---|
Fast | 400 feet | 4 miles | 30 miles |
Normal | 300 feet | 3 miles | 24 miles |
Slow | 200 feet | 2 miles | 18 miles |
Each travel pace has a game effect, as defined below.
Fast. Traveling at a Fast pace imposes Disadvantage on a traveler’s Wisdom (Perception or Survival) and Dexterity (Stealth) checks.
Normal. Traveling at a Normal pace imposes Disadvantage on Dexterity (Stealth) checks.
Slow. Traveling at a Slow pace grants Advantage on Wisdom (Perception or Survival) checks.