Taken from the PF1 Game Mastery Guide
Places to Find Dungeons
Places to Find Dungeons
d% | Dungeon Locations |
1–3 | An underground river |
4–6 | Within a river dam |
7–9 | Amid the ruble of a ruined citadel |
10–12 | Below a graveyard |
13–15 | In an insane asylum |
16–18 | Inside an ice floe |
19–21 | In another dimension/demiplane |
22–24 | Within earthquake-plagued caverns |
25–27 | In a hollow mountain |
28–30 | Deep in a desert of shifting tunnels |
31–33 | Abutting to a secret escape route |
34–36 | In a pyramid |
37–39 | Below a mausoleum |
40–42 | Within a museum |
43–45 | Under a castle |
46–48 | Part of a menagerie |
49–51 | In a lighthouse |
52–54 | Under a tower |
55–57 | In a prison |
58–60 | Within a cathedral |
61–63 | Under the docks |
64–66 | In the sewers |
67–68 | Amid an underground canal |
69–70 | Built into an arena |
71–72 | Part of forgotten labyrinth |
73–74 | Connecting to a beast’s den |
75–76 | Under a tavern |
77–78 | In a cliff village |
79–80 | Inside a giant tree |
81–82 | Part of a frozen city |
83–84 | Inside a painting |
85–86 | In a gigantic statue |
87–88 | Under a roc nest |
89–90 | Within a sunken ruin |
91–92 | Hidden inside a giant egg |
93–94 | Formed within a massive fossil |
95 | Amid the rubble of a ruined giant city |
96 | Inside a crashed space vessel |
97 | Unearthed by a giant ant nest |
98 | Grown within a deity’s corpse |
99 | On an island in a volcano |
100 | Inside a moon, star, or another planet |
Types of Dungeon
Types of Dungeons
d% | Dungeon Setting |
1–2 | A hedge maze |
3–4 | A riverboat |
5–6 | A wizard’s tomb |
7–8 | A bandit lair |
9–10 | A vast former mine now long abandoned |
11–12 | An abandoned casino |
13–14 | An old theater |
15–16 | Fog-shrouded dungeon that traps the PCs |
17–18 | Chambers where gravity regularly reverses |
19–20 | Moving clockwork dungeon |
21–22 | Incredibly narrow limestone gorges |
23–24 | Planes linked by portals |
25–26 | The belly of a ship-swallowing sea creature |
27–28 | A perilous bog and quicksand-filled mire |
29–30 | A slavers’ headquarters |
31–32 | Rapids and river channels sweeping through a valley |
33–34 | A giant tree riddled with many crevices and hollows |
35–36 | A melting iceberg |
37–38 | A monster infested palace of glass |
39–40 | A slowly flooding dungeon |
41–42 | The afterlife |
43–44 | A dream |
45–46 | Sunken ancient green byways linking fey lands |
47–48 | A nightmare |
49–50 | An iron obelisk of great size |
51–52 | A floating bog containing sunken tombs |
53–54 | An evil giant’s castle |
55–56 | A partially submerged clock tower |
57–58 | A floating castle that appears only at night |
59–60 | A massive, partially hollow, slowly melting candle |
61–62 | A graveyard of giant skeletons |
63–64 | A glacier of poisoned water |
65–66 | An undead town where life goes on |
67–68 | The massive skull of an ancient dragon |
69–70 | A sunken iron ship below a fenland |
71–72 | A tangled forest of thorny trees |
73–74 | A giant insect-infested temple |
75–76 | A volcanic tomb |
77–78 | A living iron ship |
79–80 | A sinking maze |
81–82 | Endless stone bridges across a void of purple fog |
83–84 | A huge web |
85–86 | Giant rat tunnels |
87–88 | A colossal walking iron man |
89–90 | A living iron maze |
91–92 | What’s down the plug-hole of a wizard’s sink |
93–94 | A garden of poisonous living fungi |
95–96 | A sentient tomb |
97–98 | A solid storm cloud |
99–100 | A giant hourglass slowly filling with sand |
Dungeon Entrances
Dungeon Entrances
d% | Entrance |
1–2 | A well |
3–4 | A mineshaft |
5–6 | A rope-bridge between tidal stacks |
7–8 | In a tavern cellar |
9–10 | A cave shaped like a skull |
11–12 | A chimney |
13–14 | The mouth of a large statue |
15–16 | A slide |
17–18 | A cold, bottomless pit |
19–20 | A ruined road descends into an ivy covered hole |
21–22 | A mausoleum |
23–24 | A knight’s sarcophagus |
25–26 | An ancient door carved with warnings |
27–28 | A stone valve covered in runes |
29–30 | A grinning demon mouth |
31–32 | A portal filled with shimmering green light |
33–34 | An almost-impossible-to-reach cave in a cliff |
35–36 | A bulette skull |
37–38 | Heavy rain seeps into a hidden slough |
39–40 | A sunken greenway |
41–42 | An iron puzzle door |
43–44 | A volcano vent |
45–46 | A tidal cave |
47–48 | A church steeple rising out of the ground |
49–50 | An arch of huge thorns |
51–52 | An oven with a collapsed back wall |
53–54 | A large wine barrel clawed open from the inside |
55–56 | A slippery metal ladder nailed behind a waterfall |
57–58 | A fountain that reaches down to an underground river |
59–60 | A door reached via a giant set of scales |
61–62 | A pit of quicksand |
63–64 | A whirlpool |
65–66 | A hole suddenly opens in the city streets |
67–68 | Mist |
69–70 | A snapping dragon turtle skull |
71–72 | A mudslide opens up a hidden cave system |
73–74 | Hurricane in huge doorway appears once a year |
75–76 | A summoned imp can lead the way to portal |
77–78 | A doorway that can only be summoned by incantation |
79–80 | A building collapses overnight into hidden dungeon |
81–82 | A stone that draws aside at midnight |
83–84 | A maelstrom deep at sea |
85–86 | A catapult that throws person through a portal |
87–88 | A magic mirror |
89–90 | A wall safe opening onto an extradimensional vault |
91–92 | Magical wood that, when burned, creates a staircase |
93–94 | A magically animated maw |
95–96 | A lighthouse that casts a solid beam |
97–98 | A bridge made from rainbows |
99–100 | A moonbeam reveals a door in a stone circle |
Dungeon Rooms
Dungeon Rooms
d% | Room |
1–2 | Antechamber |
3–4 | Armory |
5–6 | Audience chamber |
7–8 | Banquet hall |
9–10 | Barracks |
11–12 | Bestiary/menagerie |
13–14 | Choke point (ambushes, controlling flow of invaders) |
15–16 | Closet |
17–18 | Cold room (storage of perishable goods) |
19–20 | Common room |
21–22 | Crypt |
23–24 | Dining hall |
25–26 | Elevator |
27–28 | Gallery |
29–30 | Garbage pit |
31–32 | Great hall |
33–34 | Greenhouse |
35–36 | Guard room |
37–38 | Guest room |
39–40 | Infirmary |
41–42 | Jail |
43–44 | Kennel |
45–46 | Kitchen |
47–48 | Laboratory |
49–50 | Library |
51–52 | Living quarters (communal) |
53–54 | Living quarters (family) |
55–56 | Living quarters (personal) |
57–58 | Map room |
59–60 | Nursery |
61–62 | Observatory |
63–64 | Pantry |
65–66 | Pool |
67–68 | Privy |
69–70 | Shrine |
71–72 | Slave pit |
73–74 | Smithy |
75–76 | Spring |
77–78 | Stable |
79–80 | Storeroom |
81–82 | Target range |
83–84 | Temple |
85–86 | Throne room |
87–88 | Torture chamber |
89–90 | Training hall |
91–92 | Trophy room |
93–94 | Vault |
95–96 | Well |
97–98 | Workroom |
99–100 | Workshop |
Mundane Room Characteristics
Mundane Room Characteristics
d% | Characteristic |
1–2 | Slopes (up or down) |
3–4 | Dampness on walls/floor |
5–6 | Steady drip from ceiling |
7–8 | Puddles on floor |
9–10 | Covered in bite marks |
11–12 | Slippery |
13–14 | Chocked with webs |
15–16 | Open crevice or pit |
17–18 | Littered with bones |
19–20 | Full of strange echoes |
21–22 | Bridge or plank |
23–24 | Littered with broken pottery |
25–26 | Curtain |
27–28 | Lots of dried blood |
29–30 | Filled with droppings |
31–32 | Wreathed in strange black ivy |
33–34 | Full of unsettling fungi |
35–36 | Filthy |
37–38 | Infested with vermin |
39–40 | Pipes drip slimy brackish water onto floor |
41–42 | Covered in lichens |
43–44 | Small, rusty-iron section of wall |
45–46 | Covered in mold |
47–48 | Walls made of curious hexagonal stones |
49–50 | Cobbled floor made of gravestones |
51–52 | Slimy |
53–54 | Very slimy |
55–56 | Has butcher’s hooks hanging from ceiling |
57–58 | Wall exude yellowish, foul smelling discharge |
59–60 | Scratches on walls |
61–62 | Covered in graffiti |
63–64 | Water can be heard rushing immediately below |
65–66 | Chalk warnings appear on walls |
67–68 | Half filled with water |
69–70 | Full of rusty weapons and skeletons |
71–72 | Secret door behind fireplace |
73–74 | Burned |
75–76 | Cracks across floor |
77–78 | Cracks across ceiling |
79–80 | Cracks along walls |
81–82 | Held up by pit-props that look very weak |
83–84 | Has an overbearing smell of rotting fruit |
85–86 | Strange tapping sounds heard behind walls |
87–88 | Weeping heard occasionally |
89–90 | Full of empty gibbets |
91–92 | Iron maidens that line the walls are rusted shut |
93–94 | Floor moves in one direction |
95–96 | Floor drops suddenly by 5 feet for no obvious reason |
97–98 | Totally submerged |
99–100 | Full of flames |
Exotic Room Characteristics
Exotic Room Characteristics
d% | Characteristic |
1–2 | Fresco depicts grisly death of viewer |
3–4 | Filled with the sound of sobbing, coming from a crypt |
5–6 | Carved with faces depicting different alignments |
7–8 | Candelabrum sheds black light from violet candles |
9–10 | Statue on rotating pedestal |
11–12 | Is a huge trap |
13–14 | Walls like a rib cage |
15–16 | Crammed with mummified frogs |
17–18 | Iron spears rise randomly from a sieve-like floor |
19–20 | Fire bursts randomly from a floor covered in holes |
21–22 | Covered in pictures of evil peacock eyes |
23–24 | Has a huge violet eye fresco in its center |
25–26 | Appears to be the roots of some vast tree |
27–28 | Boiling mud crossed by very narrow stone bridges |
29–30 | Filled with giant spider husks of increasing size |
31–32 | Is filled with a huge cage |
33–34 | Has doors in the ceiling |
35–36 | Fountains carved to resemble hydras |
37–38 | Floor appears like a black lake but is actually glass |
39–40 | Raised terraces lead to central carving of bat-god |
41–42 | Slips sharply into a black pit of nothingness |
43–44 | Filled with the sounds of thunder |
45–46 | Is a huge shaft crossed by boughs of trees |
47–48 | Faceless statues point at one PC upon entry |
49–50 | Roof is a stained glass window depicting spiders |
51–52 | Black fog appears suddenly |
53–54 | Iron weights drop from roof at random times |
55–56 | Endless stairway descends in room’s center |
57–58 | Waterfall in room’s center powers waterwheel |
59–60 | Magical voices sing hymns as the PCs enter |
61–62 | Is filled with explosive gas that is otherwise harmless |
63–64 | Is completely covered in tentacle carvings |
65–66 | Has eight huge bells suspended above the floor |
67–68 | Has a carving of a black devil-headed elephant |
69–70 | Every inch covered in angels |
71–72 | Iron devil statue speaks |
73–74 | Goes up and down |
75–76 | Entire floor pivots, dropping those who enter |
77–78 | Ceiling begins to sink upon entry |
79–80 | Archways lead to other places |
81–82 | Sculptures of gargoyles tearing apart angels |
83–84 | The walls are covered in mirrors that reflect nothing |
85–86 | Rotates faster and faster once entered |
87–88 | Gargoyles along ceiling shout abuse |
89–90 | Randomly dimension doors those that cross it |
91–92 | Altar attacks characters with magic |
93–94 | Has a magic pool |
95–96 | Is the stomach of a creature |
97–98 | Weeps to itself |
99–100 | Is alive |