Simple Skill DCs
Task Difficulty | Simple DC |
Untrained | 10 |
Trained | 15 |
Expert | 20 |
Master | 30 |
Legendary | 40 |
Specific Skill DCs
Craft Use a DC of the item's level, adjusted for rarity.
Earn Income Tasks The task level is typically the settlement's level, and its DC uses the task level. Typical levels: village 0–1, town 2–4, city 5–7.
Gather Information Set a simple DC based on the notoriety of the subject; adjust upward if the character seeks in-depth information.
Identify Magic or Learn a Spell Use the DC for the spell or item's level, adjusted by rarity; use the incredibly hard adjustment for cursed items.
Recall Knowledge Set a simple DC; if the character tries again for more knowledge, adjust the DC one step higher each time until they fail or attempt an incredibly hard check.
Sense Direction Pick a simple DC: trained in normal wilderness, expert in deep forest/underground, master or legendary in weird/surreal environments.
Social Skills Use Will DC if known; if not, improvise a level.
Track Select a simple DC, or a Survival DC if the quarry Covers Tracks.
DCs by Level
Level | DC |
0 | 14 |
1 | 15 |
2 | 16 |
3 | 18 |
4 | 19 |
5 | 20 |
6 | 22 |
7 | 23 |
8 | 24 |
9 | 26 |
10 | 27 |
11 | 28 |
12 | 30 |
13 | 31 |
14 | 32 |
15 | 34 |
16 | 35 |
17 | 36 |
18 | 38 |
19 | 39 |
20 | 40 |
21 | 42 |
22 | 44 |
23 | 46 |
24 | 48 |
25 | 50 |
Spell Level* | DC |
1st | 15 |
2nd | 18 |
3rd | 20 |
4th | 23 |
5th | 26 |
6th | 28 |
7th | 31 |
8th | 34 |
9th | 36 |
10th | 39 |
difficulty should be adjusted accordingly |
DC Adjustments
Difficulty | Adjustment | Rarity |
Incredibly easy | -10 | |
Very easy | -5 | |
Easy | -2 | |
Hard | +2 | Uncommon |
Very hard | +5 | Rare |
Incredibly hard | +10 | Unique |