Overview
Ludos is the Just Games plane of existence that is a mirror of the Prime Material plane found in 5e publications. This means that it exists within the same universe and operates similarly.
In more technical terms, this campaign will generally operate with the “Core Assumptions” as stated in in Chapter 1 of the Dungeon Master’s Guide (DMG):
Core Assumptions
Gods Oversee the World
Much of the World is Untamed
The World is Ancient
Conflict Shapes the World’s History
The World is Magical
With this knowledge, spells and other game mechanics will work as they are published in the official hardcover resource books with some of the related history and lore being known in our campaign world.
However, the terrain will be different, some folks will look different (but numbers-wise work the same), and cultures will be customized.
The Index tab above is a directory that includes page tabs and nested subpages.
In the World of Ludos
Our stories take place in the world known as Ludos. The players will find themselves starting their adventuring careers in Flower Rock Village, found in the region of Monax’len. We have one yellow sun star and three moons that orbit us: Tyra, Libo, and Servu.
Lun'Ahdru
Lun'Ahdru is an expansive subterranean network of impossibly deep rifts, unimaginably large caverns, frigid halls of stone, blazing rivers of lava, and everything in between. Its various ecosystems are sometimes separated by large lateral distances, though more often than not they exist on entirely different vertical strata. The area of and immediately surrounding its central hub is well-known; travel and trade are common occurrences despite the shifting causeways. Beyond that immediate sphere, knowledge of the land becomes exponentially more esoteric and unreliable due to poor or nonexistent records, lack of large settlements, and/or shifts in the environment itself.
This is where the Epic D&D: Year 4 campaign takes place.
Tsuran
Tsuran is a storied city with rich culture, history, and tradition. What were once outer walls became middle walls, then inner walls as the metropolis continued to expand into the surrounding forest.
Today, Tsuran spans a truly massive area and is home to a sizable population who call its various districts home. The outermost wall of the city
separates its sparsely-populated farmland from the forest it was carved into, where hostile animalistic spirits patrol the shadow-speckled floors: Jis’Ranith.
This was where the Epic D&D: Year 3 campaign took place.
Enteja
Enteja is both the name of the largest oceanic island and the archipelgao region to the south. This tropical landscape is found within the Muldover Ocean. The Azoce Sea is to the west and the Drachen Sea is to the south.
This was where the Epic D&D: Year 2 campaign took place.
Driscilla
The city of Driscilla started as a fortress and now operates as a major trading hub between the major cities of Silmund and Hasgar. In the new timeline, the local adventuring guild had taken over the city's operations.
This was where the Epic D&D: Year 2 campaign began.
Monax’len
Monax’len is a sprawling landscape filled with tall mountains, deep valleys, as well as ponds and lakes created by glaciers. It has cold winter days and breezy summertimes. Its wild forests are teeming with creatures both big and small.
This was where the Epic D&D: Year 1 campaign took place.
Flower Rock
The village of Flower Rock is split by the Generation River, but many bridges have been built to embrace its diversity. It is a place of hope and wonder, where magic can be found in the smallest flower. Divinity flows through the water that brings life to the folks of Flower Rock. Those that settle here are pioneers and the forests around them shelter beauty, mystery, danger, and delight.
This was where the Epic D&D: Year 1 campaign began.
Mouseover or click through the side bar(s) to explore the lore.