Core Values
Keep things as simple as possible for both players (PCs) and Dungeon Masters (DMs)
Keeping things as simple as possible (KISS principle) ensures that the game remains accessible to everyone, regardless of their experience level. It also helps in reducing the administrative overhead for DMs.
Foster a collaborative and respectful environment
With multiple DMs and players, there's potential for differing opinions and playstyles. This value emphasizes the importance of collaboration, open communication, and mutual respect. It encourages players and DMs to work together, share ideas, and resolve conflicts in a constructive manner.
Prioritize storytelling and player agency
West Marches style campaigns are meant to be driven by exploration and player choices. This value emphasizes the importance of crafting engaging narratives and allowing players to shape the direction of the story, driving development of their characters and the world at large. It also serves as a reminder for DMs to be flexible and adapt to the choices players make, ensuring that everyone feels their actions have meaningful consequences in the world.
Follow the golden rule: Keep it fun
Remember the golden rule, we are all doing this to have fun. This system is meant to be a framework to collaboratively build a world. Some folks will have more fun with the minutia and details, and others are more interested in the excitement of the exploration of the unknown. All play styles are valid, and this setting allows for all types of styles to exist in the same world. There is no "right way" to do this, save for ensuring that everyone participating is having fun!