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An image of darkened steel scales weeping the umbral essence of shadows invades your mind. Even here, in the absence of light where darkness reigns, there are rules and laws that govern all things insidious and foul. Should the scales tip in either direction, forces untold will act to rectify the balance - a balance that must be maintained, for the dark cannot exist without the light...

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Blades in the Dark, the heist is planned - a roll of the dice to see where you’ll land. Flashbacks to twist, stress to bear, factions rise while devils snare. Tick the clocks, watch the crew's fame, for every shadowed deed builds their name.

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Cyberpunk RED, where chrome meets skin, skill checks fight the chaos within. Hit the streets, make a deal...roll for reflex, tech, and zeal. Netruns hum, cyberwar ensues; be daring to survive these neon hues.

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In D20 Modern, the world’s your stage, where modern heroes face the age. From urban streets to secret wars, adventure calls behind closed doors.

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In Deathmatch Island, the strong survive, with every step they must stay alive. The island calls with secrets grim, but who will aim to leave and win?

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In Delta Green, the shadows loom - sanity frays in the echoing gloom. Roll for skills, but mind your soul; each failure and success will take its toll. Secrecy reigns, agents in flight. The truth of the unknown, we stand and fight.

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In DnD 3.X, choice reigns supreme, where feats and paths fulfill each dream. A world of tactics, deep and wide, as heroes face the storm and stride.

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In realms of magic and swords that gleam, DnD 5e guides the waking dream. With dice we fatefully decide, as epic tales and legends collide.

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On vast Arakus - DUNE, it's sometimes called, a struggle for power for all those involved. In sand they fight, and in space they tread - none of them will stop until they are dead.

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Esoterica is a means to an end - what is real and what is not, you can no longer pretend. For beyond the Veil, your destiny awaits - transcend and find power, far beyond Death's gates.

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In city streets where shadows blend, and battles rage, yet never end, rise and fight, to guard the world from endless night.

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In Fabula Ultima, heroes unite. Role and class shape the fight. Magic flows with destiny’s call; a world where friendships rise and fall. Build your stats, your powers grow - roll for drama in battles aglow.

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The Fallout is real because the proof is clear - mankind's great folly, a world in fear. A barren wasteland that many call home, a place with a name, where Nomads may roam.

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In FATE, the story flows, with aspects shaping highs and lows. Create a scene, invoke your skill, or spend a fate point to bend the will. With every roll, the dice decide, but aspects shift the fates you ride. Four actions guide your bold ascent: Overcome, create, attack, defend.

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In the twilight of gods where shadows loom, Fate of the Norns: Ragnarok seals the doom. As ancient runes and battles rage, a saga unfolds on the final stage.

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In Kult: Divinity Lost, those who dwell beyond you've deigned to cross. A world in-between, where the deities reside - their dreams and nightmares that you must abide.

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Legend of the Five Rings - tales written in blood. Of warriors, heroes, and cherry blossom buds. The echoes of steel ring out through the plains, as great fighters with honor all die for their names.

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In Monster of the Week, there's no telling what waits - perhaps in the forest, and maybe on certain dates? What you get is what you fight, a different one each week. Go unprepared, and make your future look bleak.

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MÖRK BORG - a short-lived life, for death is all around. Wrought by those in power, or those risen from the ground. By the Calendar of Nechrubel, you surely will fall - a lasting doom, one meant for us all.

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In the black expanse beyond the sky, you must make your name - Earth isn't alone, and it's still all the same. A Starfinder you must become, to join in the fray. For the stars are all that stand in your way.

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Tales from the Loop - stories beyond time; a collection of friends, some in their prime. What's done is done, and you can't change the past - but perhaps through your efforts, that notion won't last.

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In the murk where shadows brood, and madness walks with dread imbued, The Call of Cthulhu beckons near, to face the horrors we most fear.

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Worlds innumerous, held together by a glue - The Strange, it's called, yet beautiful in view. No two worlds are the same, you're sure to lose track - you're not even sure if you'll ever get back.

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In shadowed woods where the old gods tread, Vaesen stir from stories said. A haunting world where the truth is thin, and ancient spirits watch you from within.

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When the lights go down, when night begins to fall - a predator we become, hidden amongst all. In Vampire: The Masquerade, the thirst always wins - Caine came before all, and you'll pay for his sins.

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