Seeking Scales

Hook:

After months of dungeons, the players have decided they're ready for a dragon. I wonder how a bunch of level three characters will fare?

036 - 250723 - Seeking Scales

Date:

446 PC, Brightwane 33

Waning Crescent Moon

Players:

Loot:

  • 3 dozen Crystal masks, each depicting a different emotion

    • 1 of which is magic and programmed with a vision of a person, likely Lyrent Vael

  • Edge of burnt note "safe house near Promiance Gate"

  • 15 bottles of good wine [ 10 Draylor ]

  • Scrying bowl, cracked but still active

  • Journal, warded, probably Lyrent Vael's

  • Scrolls: Dream, Detect Thoughts, Sending [Dev]

  • Library of Arcane books with a focus on psionics

After Actions:

Ragnum

When next I see Raven and we are all together in the mess tent…

Hey Raven, thanks for letting us examine that scale you found in the vault. It’s in the scholar's tent when you want it back. While we were examining it on Bright wane 33, I found this old letter hidden in the back of the frame:

In the event this note has been unsealed, assume the living memory of Vault VTC-713's construction has been lost within the institution.

The enclosed parchment contains the full text of the original custodial accord, along with specific instructions for fulfilling the Imperial Trust's obligations under the Contingency Clause. Retrieve the scale and proceed with discretion. Do not speak of the vault's contents aloud. Seek out Lyrent Vael or another representative of the Order of the Lucent Thought for orientation.

Vael's townhouse is located just off the Ridgewalk, near the old skyglass rail. If the route beyond Prominence Gate remains unstable I recommend you use the echo arch located in the basement or similar means of transportation.

Furthermore, do not believe any rumors about the Order. Proceed with calm judgment and discretion and all will be well.

Filed Duskveil 43, Year 1202 LCC — A.B.

And when I say this letter is old, I mean it is old…1202 LCC dates back to late Tharic era 4, when the empire was at its height of magical experimentation; that 200 years before the collapse, so around 700 years ago. Based on this note Dev, Draylor Garth, and I decided to use the note as an excuse to get out of camp—I’m sure you can appreciate the sentiment these days—and check out this Larent Vael’s house.

After getting waylaid by some hippogriffs, and finding a newsstand that had been repurposed to leave notes--including some poetry that makes it sound like things went really bad in the city during the collapse--we found Vael’s townhouse.

Draylor was still shifted in a bear from our fight with the hippogriffs so he just busted down the front door. The house had three stories, the main floor was used to display his crystal mask collection and an office where he probably met his clients—we found a flyer upstairs that indicated he did some sort of psionic dream therapy. In his desk, we found a partly burned note, indicating that there was some sort of a safe house was located near the Prominence Gate (NE city gate):

A dreamreader cannot pierce silence. When no one dreams, the mind turns inward and rots. The tower must be the cause. Meet us at the safe house near Prominence Gate tonight.

Upstairs we found his study, we found a massive library which we were able to bring back to camp. Among the study was a scrying bowl that was still viewing a room  was set up for some sort of magic ritual and a warded journal I’m working with the eggheads on how to get into.

The downstairs was set up as a wine cellar to hide the echo arch referred to in the note we found, but this arch is enchanted with psionic power, which none of use were familiar, so we couldn’t figure out exactly how it was to be used. Hopefully the books from his library have a clue one what to do next. We are thinking about heading out in a few days to try and hunt down the safe house referred to in the note. It seemed like we should let you know if you wanted to join us since it was your scale that lead us to the house.

Also, we should all keep an eye on Draylor, he was able to recover a lot of wine from that cellar. I thought dealing with the Saber King might help him get his act together but I think he is sleeping in the woods again and he might be responsible for a lot of this graffiti that has been showing up around camp…I really don’t want him having too much to drink one day and ending up having to deal with Rector-9 because if it.  

Poems on the Message board:

Once I Was a Soldier

Once there was a story:
a song, a poem, a dream.
Once there was a shaper,
but that's the old regime.

Once I fought for beauty:
I dared to touch the air.
Once there was a nothing,
but now there's nothing there.

Once I was a pilgrim
on lands of ages sought.
Once there was tomorrow
before it all was bought.

Once there was a kingdom
whose king was bold and wise.
Once I rode the horses
that galloped his demise.

Once there was the knowing;
now there's just the hope.
Once there was the mountain;
now there's just the slope.

Once there were the answers
to every question asked.
Once there was a hero
before he was unmasked.

Once there was a forest
where trees would go to cry.
Once there was a bandit
who stole away the sky.

Once there was a message 
that I had known before.
Once there was a feeling;
there is none anymore.

Once I had a vision
of never-ending deep.
Once it brushed my shoulder
but was not mine to keep.

Once I held a candle
whose flame I'd hoped would grow.
Once I was a soldier,
but that was long ago.

The Willow Tree

All the things that I foresee
Something else entirely
A blackness that will come to me
And take me from my bed 

The locket that was lost at sea
The waves that whisper blasphemy
The past is just a memory
Implanted in my head

Underneath the willow tree
I contemplate your mystery
And reach for your divinity
Until I know I'm dead

Funeral of Light

O, follow my voice
and find me in the dark.
Come toward me 
and lend me your silver
to fill me with your fire
and show me to nothing.

O, this bed,
vibrate with blindness
and gather my teardrops 
to send out into the wind.
Let them guide you--
guide you to the light again.

041 - 250820 - Lucid Decent - Seeking Scales II

Date:

446 PC, Brightwane 40-41

Waning Crescent Moon

Players:

Loot:

Players:

Loot:

  • None

After Actions:

Dev:

Brightwane 40
I’ve been studying some of Lyrent Vale’s books, and I’m almost ready to try casting one of the rituals. If I understand what I’m doing correctly, it should allow me to leave my physical body behind for a short period of time and experience another level of reality. A kind of hyper version of lucid dreaming almost. Ragnum is going to keep an eye on me to make sure nothing goes too wrong…

…

The ritual worked, Soph, but the experience was already starting to fade as I tried to tell Ragnum about it and it’s getting even more difficult to capture as I try to set it down in the journal for you. I felt my awareness leave my body, leave my tent, and leave this camp behind. 

I felt an alien presence that seemed almost amused by my efforts. Remember when we went to the circus when we were little, and we saw the bear walking on the tightrope? The bear wasn’t a very good acrobat, but who cared? It was a bear walking on a tightrope! And that’s a little like how I felt, except this presence had no qualms pointing out that what I was doing didn’t really make sense to it.

It communicated in thoughts, images and colors. I only got a sense that it was curious about my momentary intrusion, not that it was hostile towards me. Which is very fortunate, because I don’t think it would have needed to try very hard to remove me from existence if it wanted to.

I’m going to try to get some sleep. In the morning, Ragnum is going to try to round up Raven and a few of our other friends to go back to Vael’s home and try to use her dragon scale to open the portal.

Brightwane 41

Ragnum gathered up Raven, Die-Anna and Garth by the time I found my coffee and joined them in the mess tent. There was a festive mood in the air because today is Steve’s birthday, and our section leader was celebrating with a big stack of pancakes and plans to relax and enjoy his day.

After giving our friends the highlights of my experience with the ritual, we let Sarna know we were heading out and we made our way back to Vael’s home. It looked like a survey team had verified the building was structurally sound and monster-free, but otherwise it seemed the same as we’d left it.
We headed down to the basement and Raven touched her scale to the arch. I felt reality shift, and there was a silvery liquid surface filling the area underneath the arch that hadn’t been there before. Die-Anna stuck her hand through without any apparent thought for safety, and jumped all the way through a moment later.

I didn’t want to be left behind and miss seeing the dragon if there was indeed one waiting for us on the other side of the portal, so I followed her through even though I know it wasn’t the wisest idea. It was a bit of a let down, honestly.

We found a big room with a podium and 12 more masks. Ragnum wanted to loot them all. He could feel knowledge in the first one he picked up, but he has a strong enough sense of who he is that he was able to hold onto his identity.

Die-Anna was not so fortunate. In the moment she touched the mask that she reached for, she experienced the entire life of some pre-collapse juice baron.  Ragnum even recognized the name – he had commemorative juice cups or something back home.

The rest of us decided the masks weren’t that interesting anymore, though I think Ragnum still wants to go back and catalog the experiences of those long-dead people.

We continued onward down a hallway. Garth was the first one to notice a door that wasn’t all the way there. One moment he was in the hallway, the next he was gone. Ragnum and the others were able to see it then. I couldn’t, even though I knew it had to be there. Ragnum tied a rope to me and I tried to follow him through, but the rope just fell away the instant he disappeared.

Die-Anna and Raven finally managed to persuade me to believe in the door that I knew had to be there so I could finally see it. I went through before it disappeared again. 

I saw an older, more experienced version of me casting spell after spell – things that I don’t know how to do, or even how they might work. But I could tell it was all going wrong. If I was trying a fire spell, I got water. If I was trying a lighting spell, I got earth. A voice asked if I would keep trying or if I’d give up.

Soph, I know you don’t always agree with my choices, but you know I would never give up. But nothing seemed to help the other Dev. I managed to influence him enough to realize he needed to stop and center himself. Instead of casting these increasingly elaborate spells that kept going further and further out of control, I got him to try casting our first spell, the one we know best – the simple Light cantrip that made me realize that I could be a wizard.

And with that, I was back in the hallway. I had a vision of a mask imparting a lesson: Clarity is the frame – without it, brilliance is only noise. Do not seek to multiply what you cannot master. 

And Garth and Ragnum were there. Raven and Die-Anna soon followed. Die-Anna seemed like she had a more literal battle with her figurative demons than the rest of us, but none of us seemed especially eager to relive the details.

We continued on down the hallway. And then on down the hallway again. And again. And maybe about the third time, Ragnum decided to put down a copper piece so we’d have a way to tell if we kept going down the same hallway. It wasn’t there the next time we got to the spot. A few loops later, Ragnum thought to check his pocket and it was right back where it had started.

Somehow, we got out of that endless hallway – the whole experience had a dreamlike quality and I really don’t know whether I believe any of it “happened” in the conventional sense after we touched the scale to the arch. So maybe I’m putting things out of the order that they happened, or maybe we each had a different experience.

We found ourselves in a lounge with the most comfortable looking chaise lounges all over the place. There was a table with various sleeping potions, and a general sense of weariness threatened to overtake us. Ragnum was the first to succumb, but we definitely felt like falling asleep here might be the last thing we would do.

After an unsuccessful attempt by Die-Anna, Raven managed to wake Ragnum. He was not happy about being pulled out of his dream state. He was exploring a strange room that had some amphitheater seating turned into a fort, and piles of treasure. There were childish carvings that got more detailed the further you got from the floor, and who knew what else because we woke him up while he was in the middle of exploring.

Raven planned to stand watch and Die-Anna rigged some kind of contraption with a candle and a dagger that was designed to wake her if Raven fell asleep. It turned out that was good planning, because Raven ended up right there with us in the dream world.

It was just as Ragnum described, but before long we were attacked by dream monsters. As I was looking at one of the piles of treasure, an unreal dog jumped out at me. I hit it with Magic Missile, but it ended up biting me pretty badly. I finished it off with Thunderwave as the others were dealing with the monsters that attacked them.

And then Die-Anna’s contraption went off and she woke us up. We were back in the lounge. But now there was a ghostly outline of a door that wasn’t there before, and as we watching, a series of words carved themselves in sparks of violet fire: “Speak your oath and meet the Mentor.”

I feel like this Mentor is the presence that noticed me when I conducted the ritual yesterday. I don’t know what oath is being asked of us, though.

043 - 250827 - Mind Over Thought - Seeking Scales III

Date:

446 PC, Brightwane 44

Players:

Loot:

Players:

Loot:

After Actions:

Dev:

While I was busy researching rituals and illusion magic, I completely lost track of time. Yesterday, the tea bush we planted in the pot of awakening we found in the Temple District awakened.

It’s adorable! It came looking for me in the mess tent (I remembered to go to breakfast today – you’d be proud.) “It” probably is the wrong pronoun… maybe I should use “they” instead? They called me “Papa” and asked me to name them! They seemed so cheerful, I named them “Merry.” Merry offered me some of their leaves to make a cup of tea, and it was the best green tea that I’ve ever had.

Ragnum, Garth and Die-Anna wanted to go back to Lyrent Vael’s home to see if we could find out how to speak our oaths to meet the Mentor. Draylor was up for tagging along since he missed the last adventure. Merry wanted to come too, and since most of the dangers in Vael’s home only existed in our minds it seemed like a safe enough adventure to bring them along.
We couldn’t work out how to get past the puzzle. The oaths from our previous visions seemed to be tied to specific masks, but no one really knew how to use that insight to move forward.

As we started to head back, we heard arguing from the next street over. We went over to investigate and found Laris (the one who briefly was the priest of an unnamed bird god), Nettie, and one of the other scouts who brings a big wolf everywhere having a heated discussion about whether they could just mark off this block as being “done.”

Laris said, “the wards are hungry,” which isn’t anywhere near the weirdest thing I’ve heard him say – but he’d been pretty normal ever since he came back from the dead. Ragnum offered for us to check the block and let them hang back and report if anything went awry. 

Garth and I had a little more sense and let the rest of our party lead the way. The block did feel creepy – I understood immediately why the others were spooked. Our footsteps even sounded wrong.

We noticed every doorway had at least one burned-down candle. Some had so many they were difficult to tell apart in the waxy remains. Die-Anna decided to check inside a couple of the homes, and it looked like they were abandoned very suddenly – clothes were left behind like people just disappeared.

When she felt a tug at the place where she felt her soul connect with her body, I was beyond spooked and wanted to get the hell away from there. We pressed onward, though, so we could report to Steve that the block had truly been cleared.

We found a tavern named “The Copper Cup,” and it, too seemed to have been abandoned suddenly. There were signs that it had been in use for at least a little while after the Collapse, though. There was graffiti referring to “we the dreamless” and “The Tower eats first.”

We found evidence of newspaper production in a back room, with a bunch of issues of a broadsheet that had been printed right before the Collapse. The lead story was about High Priest Atries going on a quest. There was also an ad for Lucid Revelries, which was almost certainly Vael’s group. If I hadn’t experienced what remains of their magic, I would have considered them charlatans.

A further search turned up little of interest, but I did find a magical hot plate which should make it easier for me to brew coffee or tea without venturing into the mess tent.

Die-Anna found a secret room, with remains of a sigil like the ones I used in the dream ritual I found in one of the books from Vael’s library. There were meeting minutes talking about the rise in rejection rates for people applying to the Tower, the growing number of “quiet neighborhoods” and a candle shortage. People were questioning whether the administration was still serving them. Overall, it painted a picture of a very unsettled time

058- 251203 - Return to Sender - Seeking Scales IV

Date:

446 PC, Highflare 38

Players:

Loot:

After Actions:

Dev

Highflare 38

The camp has been in a state of controlled chaos for the past few days as everyone is scrambling to meet the deadline to move into Sifren by the 45th. I’ve claimed the office of the editor of the Evening Crescent at the old newspaper building, but I still need to finish getting it set up. I should probably get Ragnum or Odett to make sure the last editor isn’t still haunting the place.

Steve brought Draylor and me to the supply tent, where a crate addressed to us had appeared without an apparent origin. Fortunately, he seemed a little too preoccupied with other logistical issues to spend much time on the mystery.

Draylor had as much of an idea about what might be in the box as I did – none at all. We probably should have checked for traps, but Draylor just wanted to open it. Inside, we found a small crystal sphere, about the size of a grapefruit; a small purple scale that was a smaller version of the one Raven claimed from our bank exploration; and a piece of paper with two stick figures that were meant to represent us.

After Draylor touched the piece of paper, he started talking about or to something called “Hintzy” and then he started praying to some deity to apologize.

After a moment, I heard a voice say, “you took too long, here’s a hint.” The orb, “Hintzy,” psychically guided us to the south part of the city, where the buildings are all at odd angles, giving the impression of missing teeth. I’ve not been to this part of Sifren before, but it gives bad vibes.

We found a ring of stones that had almost be swallowed by the rubble – a broken archway. Draylor touched the scale to the arch…and nothing happened. I noticed some crystals that had been clumsily grafted onto the arch. Draylor attempted to charge them…and I learned that he thinks he has magic toes. (I should really research if this is an Aasimar thing, or if it’s a Draylor thing.) 

I tried to rearrange the pattern of the weave a little bit to funnel some energy into the crystals, and we got a riddle. Draylor gave a good enough answer to get a portal to open. Again, letting curiosity get the better of good judgement, I followed Draylor through.

We found ourselves in a room -- or at least someone’s idea of a room – but it all felt very wrong. There were too many things to look at. I noticed a claw mark on a console, but I couldn’t read any of the writing. A mirrored arc gleamed without showing reflection. There was a plinth and nine colored tiles, which seemed to change color at random.

We placed Hintzy onto the plinth, but there was a strong sense that the orb didn’t want to be there. I picked Hintzy back up again.

Draylor’s attention was captured by a window that kept focusing on different things. He experimented with stepping on different bricks to change its vantage point, and I caught a glimpse of a yellow reptilian eye.

I spent some time studying the console, but I couldn’t really get a sense of what it was for. It seemed like it had been cobbled together by someone who couldn’t get it to be exactly what they wanted.

Hintzy asked for permission to do something we wouldn’t understand. I acquiesced, and the orb realigned something. We received a “welcome” message from the creator of this place, which was described as his “second most stable transit node yet.” We were also warned not to feed the lavender cube with legs – “it was a mistake.”
I really don’t feel like I’m capturing how weird this all was, but I never felt threatened during the experience.

A gate opened and the room vanished as we went through into a starlit cavern. A broken bridge edged into the void to our left. A platform rose to our right. The gate faded behind us.
Draylor started levitating suddenly, then floated back to the ground. I’ve never seen him do anything like that before. Our secular druid seemed to be having a one-sided conversation with god.
We turned toward the platform. A mirrored sphere showed a series of images. Occasionally, an image repeated in reverse. 

“Let’s see what you make of this,” o voice said in my mind.

Draylor touched the sphere, and it showed images that seemed like they were from his life before the Rift. I tried, and it showed a series of fleeting images of my life at home…but someone else’s memories – probably Draylor’s – were mixed in.

Draylor tried to focus on his memory of seeing the reptilian eye, and that made a “memory cascade”hex lit up. The mirrored sphere turned dark. It compressed into a fist-sized crystal, and a door opened.

A bridge led to a final chamber, which glowed softly. There were stones polished to a mirror finish, and a stable portal above a dais. A sealed container floated in the room.

The voice said, “You passed…well, better than expected. Take this, it belongs to someone who still slightly matters, I think.” 

I arrive to see Draylor holding a capsule made of elustrum. He opened it to fined a small crystal spire. Something appeared to be inscribed in the crystal. It’s beyond my expertise – we should let Sorrel or Ragnum take a look at it.

I felt a pressure in my mind – thoughts folded in, and the room seemed to melt slightly. There was a familiar presence from the astral. It was the entity that I’d made contact with when I attempted that psionic ritual weeks ago.

“Can there be more than one here?” I felt it wonder. “That was fun, let’s play again…maybe you’ll do better next time.”

We found ourselves back in Sifren near the broken arch where our adventure started. I collected Hintzy, so maybe we’ll have a guide for our next one.

Hook:

Another psychic dragon episode, will Draylor ever manage to meet his new friend in person?

066 - 260211 - Draggin' On

Date:

446 PC, Ashfall 5

Players:

  • Draylor

  • Dev

  • Fisher

  • Raven

  • Die-Anna

Loot:

  • crystal sword [claimed by]

  • shield [Draylor]

  • dagger [Fisher]

  • protractor spell focus [Dev]

After Actions:

Dev

A somewhat disheveled Dev is in his room at the Lodestar Building, where he is throwing darts at the wall. He’s created the illusion of a man’s face, and each time he throws the darts, the first goes into the man’s left eye, the second goes into his right eye, and the third goes into his mouth. Dev pauses to collect the darts with his mage hand spell, and then he throws them again. Occasionally, he mutters to himself.

“How could I have been so careless?”
“They were never supposed to connect me with her.”
“If they hurt her, I will burn them all.”

Smudge, a fey bush baby with grey fur and violet eyes, appears on a bookcase to the right of Dev’s target. Dev pauses his current round of darts and points out to his familiar, “that might not be the safest place in the room.”

Smudge looks at the target, where a triangle has been gouged out over the past couple of days, and looks back at Dev in exasperation.

“Fine,” Dev says, and puts the darts away. He sits down at his desk and starts writing in his journal.

Ashfall 5

Draylor turned up at my door talking excitedly about a message from a crystal or maybe the dragon. Then he went up to the roof, turned into a beetle and spent 25 minutes casting a ritual that shone a beetle-shaped moonbeam up into the sky. I persuaded him to turn back into an Aasimar before I let him talk to Hintzy.

By the time we went back downstairs and Draylor consulted Hintzy, Raven, Die-Anna and Fisher had turned up. Hintzy lead us to the Dragon Gate in the warehouse district, where Draylor and I found the dragon’s previous set of puzzles.

Fisher barely finished handing out Bigkin & Bramble Wizbang Noisemaker wands to everyone to signal in case we got separated before Draylor charged through the gate. As the rest of us followed, I thought I heard a voice say, “Don’t make a mess, keep your insides inside."

We were inside a room with dozens of floating crystals, and we were told that only constants that stand alone will open the path. A few of us thought that meant prime numbers, but there were more primes among the crystals than there were spots to place them. Eventually, Draylor worked out the prime sequence that solved the puzzle.

The next room was a gallery, with a series of tapestries formed from light. Fisher and Draylor worked out the Fibonacci sequence that would allow us to advance, but when Fisher tried to use 13 of his noisemaker wands to create an image to complete the sequence, it was too sloppy and he failed. I created an illusory image of 13 red roses and walked into the next room. Hintzy seemed pleased with us so far.

The third room was a different kind of puzzle. I’m still not sure how we were meant to solve it. There was a gridded floor with a narrow border around it that we could either cross or go around to get to the next door. Three aggressive crystal knights were gathered in the center. They were repeatedly unsheathing and re-sheathing their weapons in a challenging fashion.

I cast a spell to slow them down, and if any of my companions noticed the invocation was infernal, they didn’t make a big deal about it. Everyone took advantage and attacked, and it didn’t seem like the constructs could leave the grid to hurt us. Draylor encouraged me to cast fireball anyway. And I wanted to see what my new spell could do in a combat situation. It left a singed blue bear, a warped crystal knight, and two piles of smoking crystal shards behind. Everyone ganged up on the surviving knight and took it out – surprisingly, its crystal sword survived. Fisher gave Draylor a healing potion and he cast a healing spell on himself before we continued.

Hintzy didn’t seem as pleased anymore.

The next room required the answer to a riddle – a math problem – to advance. I’m glad Draylor’s druid cult gave him a better background in mathematics than it did in giving him an appreciation for nature, or we never would have made it through.

The final room had an 80-foot dome of transparent obsidian that let us look upon the Astral Plane. The floor was covered with circuit-like patterns that came together in a jagged tangle in the center of the room. We watched the air tear open, and an entity pulsed with a resonant him. It hurt to look at it.

“The variability is leaking,” a voice said. “Fix it.”

Draylor used his crystal shard to stabilize the field and suggested using a rope to tie it closed. We realized he was speaking metaphorically, so we worked together to try to close the tear psionically. We managed to slow it down, but more importantly, we impressed the dragon and he joined our efforts. Together, we sealed it.

The dragon, a young adult the size of an elephant, was the color of spilled mercury. It chatted with us for awhile, and rummaged through its horde to give us treasures. Draylor got a shield, Fisher got a dagger, I got a protractor that could be used as a spell focus. We were challenged to name the dragon, although we didn’t come up with any he liked. I think he would like to play with us again, as long as we’re not too boring.

Dev put down his pen and closed his journal. He pulled a piece of copper wire out of his spell component pouch and cast Sending, asking his sister if she is ok. The spell failed and the message never left the Riftspan.

Unresolved Threads:

  • Where is Vault VTC-713?

  • What was the “Order of the Lucent Thought”

  • Who/what exactly is Lyrent Vael?

  • What is unstable about the Prominence Gate?

  • Who is Hintzy?

  • What does the crystal spire do and what is it inscribed with?

  • What are we going to name the dragon?