Summary
The Oddfellows continue northeast into Mosswater Vale, following signs of corruption deeper into the forest. Along the way, they encounter living trees marked by eye-like growths. Their nature is unclear at first, but they ultimately confirm the corruption lies ahead.
They reach a large tree in a clearing that speaks openly. It claims humanoids are the source of the world’s decline and that the forest has worsened since their return. Feigning agreement, the party probes for information. The tree suggests they bring druids to it so they can be destroyed.
The tone shifts. The tree’s hostility becomes clear. The session ends as the tree attacks.
Toward the Source
The party travels northeast, following guidance from the faerie elders and visible signs of corruption. The forest grows denser and more unnatural.
They encounter trees marked by eye-like growths that track their movement. These trees are wary. Raz establishes telepathic contact with one, or perhaps all of them. By presenting the party as allies, he receives cautious guidance that points to a focal point of corruption ahead: a large tree in the direction they are already traveling.
Pushing onward, the party reaches a clearing dominated by a large, ancient tree. When approached, it speaks directly.
It argues that humanoids have upset the Vale’s balance and that conditions worsened after their return. What the party calls "corruption" is, in its view, the forest correcting itself, and humanoids are the threat.
The party plays along and asks how they can help. The tree offers a solution: bring the druids to it so they can be destroyed.
As the exchange continues, the hostility becomes overt. The conversation breaks down.
The tree attacks.
Closing
The party locates a focal point of the corruption: a large, sentient tree in a forest clearing. The entity is hostile and appears to view humanoids as the source of imbalance in the Vale. The encounter ends with the tree initiating combat.