House Phiarlan/Thuranni
/
Display

Houses Phiarlan & Thuranni — Services & Prices

"We are the shadow — the border between light and darkness. We are not simply spies or assassins. We are agents of balance, and through our dance, we shape the future."

Mark: Shadow | Guilds: Entertainers and Artisans Guild, Serpentine Table (Phiarlan), Shadow Network (Thuranni) | Symbols: The Hydra (Phiarlan), The Displacer Beast (Thuranni)

House Phiarlan and House Thuranni are the two dragonmarked houses bearing the Mark of Shadow. Once a single house, they fractured in 972 YK during the Shadow Schism, emerging as rivals with shared techniques and deeply divergent philosophies. Both sell beauty, entertainment, and influence. Phiarlan favors tradition, cultural continuity, and intelligence embedded so deeply in performance that few clients ever recognize what they have purchased. Thuranni favors precision, deniability, and final outcomes — often lethal.

On geography. House Phiarlan operates primarily west of the Mournland — Breland, Aundair, Thrane, and beyond. House Thuranni controls the east — Karrnath, Lhazaar, Droaam, Q'barra. The two do not generally compete in each other's territory. In cities where both have a presence, clients deal with whichever house controls local performance infrastructure. Outside those cities, EAG-licensed performers from either house may be found at Gold Dragon Inns across Khorvaire, by arrangement with House Ghallanda.

On access. Services above the public tier require retainers, vetting, and strict secrecy clauses. Access to covert and elimination services requires an introduction from within the house — these are never offered to walk-in clients. As a normal person on the street, you cannot walk into a Thuranni enclave and hire an assassin. You go there to purchase art, take a class, or engage entertainers. If the house decides you need its other services, it will reach out to you.

Prices are listed in gold pieces (gp) unless otherwise noted.


What the Houses Will and Won't Do

Both houses will: Sell to clients with sufficient standing and coin, regardless of nationality. Provide performance, intelligence, and covert services. License and train artists through the EAG.

Neither house will: Publicly testify about client relationships or share intelligence gathered for one client with another. Accept contracts against sitting heads of major nations — a constraint inherited from Galifar Wynarn's founding edict. Alter memories directly (as opposed to shaping emotional context). Accept mass-casualty contracts or take work against children.

House Thuranni openly acknowledges targeted killing as a contracted service. House Phiarlan publicly condemns assassination — while maintaining Serpentine Table reach that competes quietly with Thuranni's in every domain except the final blade.

ENTERTAINERS AND ARTISANS GUILD — ENGAGEMENT TERMS All performances contracted through the EAG are conducted under house standards for quality, conduct, and discretion. Licensed performers are not available for direction outside the scope of the contracted engagement. Neither house accepts liability for information overheard by its performers in the course of their professional duties. What the performer hears is the performer's business. What the performer reports is the house's business. What the client hears is art.


I. Dragonmarked Performance Services

The Mark of Shadow is woven into the craft of performance, not deployed as a separate spell. A Phiarlan stagehand using Phiarlan whispers or Shol flame to add detail to a production is not pausing to cast — the mark is part of how they work. In a professional Phiarlan or Thuranni theater, the shadow weaver podium allows an operator with the Mark of Shadow to cast major image, creating images, sounds, and smells. A shadow orchestra can produce anything from elaborate weather effects to monsters charging across the stage. Traveling companies of the Carnival of Shadows mount such focus items in wagons, allowing them to create an extraordinary set within minutes.

Service

Description

Price

Solo bard or performer

Court appearance, banquet, morale event

5–30 gp/night

Ensemble or troupe

Theater, festival, circus engagement

20–75 gp/event

Illusory stagecraft

Mark-enhanced scenery and magical effects

20–60 gp/show

Private salon recital

Noble or elite audience, intimate setting

40–150 gp

Traveling entertainers package

Performers plus logistics and travel

60 gp/week

Custom ballad or play

Commissioned work, original composition

100 gp+

Masque or pageant direction

Large ceremonial production with full staging

200–500 gp

Festival design and hosting

Full cultural event planning and execution

200 gp+

Crystal theater installation

Scrying-crystal projection device; live remote viewing

300–800 gp (hardware)

Crystal theater access (patron)

Admission to a crystal theater showing

5–15 gp/event

The crystal theater is Phiarlan's most significant recent innovation — a large device that projects a live performance from one Demesne stage onto a screen in a distant venue. As the network expands, adventurers with interesting careers may be approached about licensing the rights to dramatize their exploits.

The Carnival of Shadows is a traveling show that blends illusions, physical arts, and exotic beasts. It always includes a Serpentine Table presence, though patrons rarely know it.

Thuranni performances are typically private, invitation-only, or exclusive to specific venues — most prominently the Palace of Shadows in Atur.


II. EAG Licensing & Training

Service

Description

Price

EAG performance certification

House evaluation and licensing

25–75 gp

Performance school tuition

Bardic arts, dance, acting, vocal training

40 gp/season

Illusion technique training

Mark-compatible glamours and stage magic

60 gp/season

Noble etiquette coaching

Social training for court placement

30 gp

Weapon-dancer instruction

Combat-performance fusion

80 gp

Resident court musician placement

EAG-licensed performer in a noble house

15–30 gp/month (to patron)

In-residence observation contract

Ongoing intelligence from a placed musician; restricted

100 gp/month additional

Most patrons who retain a house-placed court musician believe they have hired an entertainer. A subset — properly vetted nobles and merchant lords — understand they also have access to the Serpentine Table through that liaison. The two tiers are deliberately kept indistinct.


III. Intelligence & Information Services

Observation disguised as entertainment or social participation. Most clients who purchase social reconnaissance never know how the information was obtained or who else in the room was on retainer.

Service

Description

Price

Social reconnaissance

Attending events to gather intelligence

20–150 gp

Rumor verification

Confirms or disproves specific claims

25–75 gp

Influence mapping

Tracks alliances and rivalries in a court or organization

100–300 gp

Background profiling

Discreet analysis of a target's history and vulnerabilities

75–200 gp

Court whisper network

Ongoing intelligence from embedded sources

100 gp/month

Embassy or noble monitoring

Multi-day observation by an embedded agent

40 gp/day

Archive consultation (Phiarlan)

Access to coded historical intelligence records

50 gp/day

Actionable intelligence package (Thuranni)

Summarized intelligence with timeline and recommended response

120 gp

Phiarlan emphasizes long-term intelligence accumulation — years of embedded observation feeding a picture no single contract can replicate. Thuranni prioritizes actionable intelligence with clear endpoints.


IV. Espionage, Surveillance & Counter-Surveillance

Not offered to clients without established house relationships. Clients may not directly command operatives or dictate methods.

Service

Description

Price

Discreet surveillance

Urban or noble target monitoring

40 gp/day

Counter-surveillance sweep

Detection of tails, watchers, or arcane monitoring

60 gp

Secure message intercept

Copies correspondence without detection

100 gp

Illusory cover identity

Temporary false persona with documentation

75–200 gp

Event infiltration

Access to a gala or court under cover

150–400 gp

Arcane listening post

Magical eavesdropping on a fixed location

50 gp/day

Safehouse camouflage

Masked locations and illusory fronts

120 gp

Body double procurement

Mundane or illusory decoy

60 gp/day

Mark use leaves faint arcane signatures detectable by expert diviners. Both houses account for this in operational planning and price sensitive engagements accordingly.


V. Mark-Assisted Illusion & Shadowcraft

Service

Effect

Price

Illusory disguise

Altered appearance for a person or object

20–50 gp

Sound shaping

Local sound suppression or redirection

30–75 gp

Shadow veil

Concealment in low light or shadow

40–100 gp

Memory framing

Alters emotional context of a memory only; does not alter the memory itself

75–150 gp

Secure illusory room

Anti-eavesdropping environment, mark-sealed

50 gp/hour

Counter-illusion consulting

Detection and analysis of active glamers

30 gp

Dream parlor access

Fully illusory entertainment environment

10–40 gp/session

Dream parlors are venues providing entirely illusory experiences — separate from live theater. Neither house alters memories directly; memory framing adjusts emotional coloring around intact recollections.


VI. Focus Items (Summary)

For full descriptions, see the Houses Phiarlan & Thuranni — Dragonmark Focus Items article.

Item

Equivalent

Rarity

Notes

Cloak of shadows

Cloak of elvenkind

Common

Standard issue for active operatives

Thuranni cloak

Cloak of displacement

Uncommon

Named for the house; earned equipment

Scrystone

Crystal ball

Greater Siberys

Portable senior field tool

Image projector

Greater Siberys

Foundation of the crystal theater system

Serpentine mirror

Greater Siberys

Fixed installation for long-range observation

Shadow eye

Greater Siberys

Mobile perceptual extension through shadows


VII. Protective Deception & Reputation Management

Service

Description

Price

Identity shielding

Obscures personal history from casual inquiry

100–300 gp

Scandal suppression

Redirects public attention from damaging information

200–600 gp

False narrative construction

Constructs and seeds an alternate account of events

300–800 gp

Decoy persona deployment

Active misdirection using a maintained false identity

150 gp/day

Court reputation audit

Identifies vulnerabilities in a client's public standing

75 gp

Rumor management

Spread, shape, or suppress specific information

25–60 gp

Phiarlan favors soft redirection. Thuranni backs misdirection with removal of sources when required. The two approaches are differently priced for reasons clients rarely need explained.


VIII. Thuranni Elimination Services

House Thuranni openly acknowledges targeted killing as a contracted service. Available only to clients who receive a direct introduction from within the house.

Service

Description

Price

Discreet elimination

Death staged as accident or disappearance

500–5,000 gp

Silent termination

No witnesses; clean extraction of evidence

+50% to base

Stagecraft elimination

Death framed as performance mishap

700–2,500 gp

Poison delivery

Subtle toxin placed in food, drink, or personal effects

250 gp

Message assassination

Public death intended as warning to a third party

1,000 gp+

Rival agent removal

Neutralization of enemy operatives

400 gp

Proof of completion

Evidence of successful elimination

Included

No contracts against children, non-combatant civilians, or mass-casualty configurations. No contracts against sitting heads of state. Contracts are fulfilled at the house's discretion as to method and timeline. Below this threshold, House Tarkanan operates within Sharn for clients who cannot secure a Thuranni introduction.

House Phiarlan does not offer assassination. It is worth noting that the Paelion line — which did — was exterminated during the Shadow Schism.


IX. Training, Academies & Specialist Development

Service

Description

Price

Performance school tuition

Bardic arts, dance, acting, illusion

40 gp/season

Spycraft apprenticeship

Disguise, etiquette, infiltration, social manipulation

100 gp

Shadowtwin program (Thuranni)

Matched operative pairing for long-term field work

200 gp

Weapon-dancer instruction

Combat-performance fusion

80 gp

Noble etiquette coaching

Court placement preparation

30 gp

Master bard consultation

Advanced technique review from a senior performer

20–50 gp/session

The Shadowtwin program pairs two Thuranni operatives for training in synchronized covert operations; graduates typically work as bonded field pairs indefinitely.


X. Hirelings & Specialists

Hireling

Description

Price

EAG-licensed entertainer

Performer and passive observer

6–8 gp/day

Illusionist (least mark)

Mark-assisted glamours, stagecraft

15–20 gp/day

Court observer

Embedded analyst in a noble or diplomatic setting

15 gp/day

Shadow operative

Infiltration, surveillance, limited direct action

30–40 gp/day

Counter-spy

Detection and identification of rival agents

30 gp/day

Shadow director

Oversees a multi-agent covert operation

40 gp/day

Thuranni enforcer

Licensed elimination specialist; Thuranni clients only

50–75 gp/day

All hirelings remain loyal to their house. Attempting to coerce or poach a house operative voids the client contract and invites retaliation. The distinction from organizations like House Tarkanan: the dragonmarked houses choose their clients carefully and can pursue contracts anywhere in Khorvaire. Tarkanan accepts anyone with coin but operates primarily within Sharn.