This page, and even this set of mechanics, is due for a rework, and is also nonessential at the moment.
Units are groups of soldiers, fighters, mages, spies, or any other cohesive unit that may opt to serve you. They are useful in larger scale conflicts such as wars, and they are rather weak individually. But together, a Unit is effective, and can even participate in combat with you. Some units may come to you and offer service in exchange for pay, and others may simply wish to aid in your cause. In most cases, most units are bound to you by something, and if this oath is betrayed, or if they are mistreated, they may turn on you, mutiny or desert.
In a combat grid, units are usually portrayed as a single cohesive whole, much like spearmen in formation. When a unit is damaged in battle, they do not measure vitality, but instead the total number of unit members that are capable. This is measured in Capability.
So, if 8 of 9 members unit are still capable of fighting, the unit has 8/9 Capability.
Each member of a unit has an amount of damage they can do to another unit, called Strength. Strength is multiplied by current Capability to calculate damage.
A unit who is being attacked loses Capability equal to the damage of the attacking unit.
A unit’s damage value is subtracted by the defending unit's Defence.
Example:
A unit with 8 current Capability and 2 Strength attacks a unit with 10 Capability and 12 Defence. The Attacker deals 16 damage, but the Defender has 12 defence, so they lose 4 Capability, and end on 6 Capability.
Some units have special abilities other than simply Attacking, which are listed on their unit card as “Special.” These abilities take up the units entire turn.