Weeks pass.
Cleansing Waters thanks the Brotherhood for their help and companionship, but shoulders his bag of Slothshrooms and begins the long trek home to his temple, where his people can once again cultivate the sacred fungus. Piddling Streams toddles along beside him, having slept through most of the fight.
Kraz Formalhaut, like all good inventors, is now obsessed with the nature of electricity and flight after his magical tactics paid off. He returns to Millhaven, where he and Gyles Hiley are about to usher in a golden age of technology. He patents his recipe for Hypozootic Ichor, the proceeds of which fund his research.
Sooney-Crow of No Family finally finds her purpose outside of the road and moves into Keep Xanadu, where she immediately begins the administration of the kingdom and looking for a suitable queen for Greer. Rumors of a talented yet mysterious singer playing the occasional set at the seedier bars of Millhaven persist.
Shiv Drinkstep, having taken his place in legend and now known as The Champion of Graxus, begins the task of rebuilding the Order of the Iron God, needed to enforce justice as the kingdom is rebuilt in a new image.
Greer the Betrayer - the Bastard of the Moors - King Greer, the first of his name - sits on the throne, committed to ruling with fairness and freedom for all. He sends reparations to Rainwall City and Millhaven for damage done and emissaries to the far corners the Argos Plateau, even as Ur-Balat flies to Melek. Rumors of war and rebellion soon follow.
In the quiet hours of the night, Greer twirls the strange teleportation device left to him by the Old Ones, thinking of how time and space might once again be twisted should a man want to undo some decisions that haunt him still...





