The tomb of a great knight from the time of the First War. Once revered by the people of Feranhold, the tomb has fallen into disrepair in the centuries since Godrick's death.
To add insult to injury a group of smugglers known called The Duskrats, utlising their skills as tunnellers, have set up shop behind poor Godrick's tomb!


The party gets a message from a shady individual claiming to be a member of 'The Duskrats'. He has heard of the party's skills and has a business proposition for them. It will involve going 'under the wall'.
Rumours of a gang of thugs in the local area as the authorities on edge. The magistrate needs a group of adventurers to go and clear them out. Apparently they have taken up residence in a nearby tomb, they need to be removed.
The party comes across a shadowy artifact, on the body of a unremarkable man in the gutters of Brightforge. Before they know it they are set upon by a troop of solders who declare them to be heretics and drag them before the Black Ledger. The agents offer the party a choice, find out how the artifact made its way into the duchy or face the hangman's rope.