Simple ritual. Study time: hours; 1D4 SAN.
Activation: one turn; 3 WP, 1 SAN.
With weird passes of the hand and a brief chanted
phrase, this ritual can block the target’s memory. It
takes only one turn to activate, and costs 3 WP and
1 SAN. The operator must overcome the target in an
opposed POW test; if the effort fails, the operator can
try again at a further cost of 3 WP. The operator may
instruct the target to forget one specific, brief event.
This does not change the target’s skills or known
rituals, and it cannot undo SAN loss. A particularly
frightening event may linger in the target’s subconscious
and nightmares even after the memory has been
obscured. A single use of the ritual can affect multiple
targets, costing 3 WP each and allowing each to
oppose the POW test.