Compendium of Osterra
Rules
The Paths
The Warrior's Path
The Rogue's Path
The Healer's Path
The Mage's Path
Read/Write Arcana
Light
Darkness
Sense Arcana
Repair Minor
Divine Arcana
Arcane Armor 1
Ward Location
Mage’s Staff
Scrolls & Potions
Comprehend Language
Protection From Fire
Protection From Ice and Cold
Repair Major
Arcane Armor 2
Speak Language
Iron Shod Mage’s Staff
Magic Shield
Break Arcana
Mind Shield
Anti-Magic Aura
Enchant Weapon/Item
Pouch Spell
Steady Spell
Silent Spell
Summon Creature
Modify Memory
Disguise Person
Mass Repair
Spell Sword
Banish Creature
Magic Missile
Mental Duel
Lightning Bolt
Fireball
Disintegrate
Ice Storm
Speak With Dead
Animate Dead
Create Undead Knight
Animate Group of Dead
Necrotic Blast
The Professions
Unofficial Larp Adventures Color/Effect Table
Map of Osterra
Lore of Osterra
Factions of Osterra
The Knights and Nobles Council
Inter-Factionary Organizations
Creatures, Beasts, and Foes
Khanate Archives
The Order Archives
Treaties and Declarations
The Marketplace
Arcana, Artifacts, and Key Items
Untitled
  1. The Paths
  2. /
  3. The Mage's Path
Light

(Spell) Create light equal to 1 torch. Can counter magical darkness (last cast)

10 word spell in spellbook. Optional (lighted globe, glowing crystal, fake flame, etc)

10’ radius


No backlinks