Compendium of Osterra
Rules
The Paths
The Warrior's Path
The Rogue's Path
The Healer's Path
Compel Truth
Resurrection
Self Sacrifice
First Aid
Sense Blessed/Cursed
Heal Minor
Sanctify/Defile Location
Detect Disease
Detect Poison
Divine Blessed/Cursed
Console
Heal Major
Cure Poison
Holy Armor 1
Remove Curse/Blessing
Healer’s Advanced Weapon Proficiency
Heal Group Minor
Heal Senses
Forestall Death
Cure Disease
Holy Armor 2
Augury
Bless/Curse Weapon/Item
Swift Heal
Heal Group Major
Create/Destroy Holy Relic Weapon/Item
Restore Memory
Healer’s Bulwark
Spontaneous Spell
Healer’s Chant
Healing Ray
Inflict Wounds/Spiritual Hammer
Hold Person
Smite
Warp Wood/Decay
Spiritual Ray
Words of Curse
Swift Heal
The Mage's Path
The Professions
Unofficial Larp Adventures Color/Effect Table
Map of Osterra
Lore of Osterra
Factions of Osterra
The Knights and Nobles Council
Inter-Factionary Organizations
Creatures, Beasts, and Foes
Khanate Archives
The Order Archives
Treaties and Declarations
The Marketplace
Arcana, Artifacts, and Key Items
Untitled
  1. The Paths
  2. /
  3. The Healer's Path
Cure Disease

(Spell) Eliminates disease affecting target player.

Prerequisite: Detect Disease

75 word spell in spellbook, and roleplay.

May be used 1x per day +1 per Healer Tier above 4


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