Critical Success: The PCs gain 2 Victory Points.
Success: The PCs gain 1 Victory Point.
Critical Failure: The PCs lose 1 Victory Point.
Critical Success: If regaining ground is possible, the PCs gain 1 Victory Point. Otherwise, as success.
Success The PCs avoid losing any Victory Points.
Failure: The PCs lose 1 Victory Point.
Critical Failure: The PCs lose 2 Victory Points.
Duration of Challenge | VP End Point | VP Thresholds |
|---|---|---|
Quick encounter | 3–5 | — |
Long encounter | 7–10 | 4 |
Most of a session | 15–25 | 5, 10, 15 |
Adventure-wide, sideline | 15–20 | 5, 10, 15 |
Adventure-wide, forefront | 25–50 | 10, 20, 30, 40 |