Deck of Illusions

This deck of cards was once a part of a magical game played by nobles. The card can be thrown down to create a convincing illusion of the creature on the card.

Feytouched Armor

While wearing this armor you may cast the spell Illusion at will. Casting another spell does not cancel this illusion but it will be washed away by the dawns light.

Deck of Illusions
Feytouched Armor
Javelin of Lightning
Artifacts of the Grave
Cloak of the Macht
Hunginn and Muninn

Javelin of Lightning

Medium Weapon; Thrown & Powerful or Piercing

When you throw this javelin it turns into a bolt of lighting and can deal damage to 1 enemy in each range it passes though.

The Javelin returns to you when the next morning comes, appearing with a spark of static in a specially made sheath. The javelin recharges every 10 minutes in a thunderstorm.

Artifacts of the Grave

Cloak of the Macht

You may reroll any stealth checks as the cloak blends you into the shadows. The cold of the grave cannot reach you while you wear the cloak, you only receive half damage from sources of cold and cold weather does not effect you.

Awakened: You learn to step partially into the shadows, when standing in darkness or shadows you become invisible. This effect breaks if you make any sudden moves, draw attention to yourself or are lit by bright light.


Hunginn and Muninn

When you hit an attack with these weapon the target takes 1d6 cold damage and must save or be stunned. When thrown these daggers will return to the users hands.




Roll 1d6

  1. Fire

  2. Cold

  3. Lightning

  4. Acid

  5. Plague

  6. Thunder

Roll 1d6

  1. Undead

  2. Shape-Changers

  3. Fey/Outsiders

  4. Elementals

  5. Flying Enemies

  6. Giants

Roll 1d6

  1. Knock/Lock

  2. Telekenesis

  3. Stoneskin

  4. Drain life

  5. Light

  6. Invisibiliy