Name | HD (HP) | AR | SV | SK | ML | LD |
|---|---|---|---|---|---|---|
Theif | 1 (4) | 0 | 2d | +2 | 5 | 0 |
Abilities: Nimble | Attacks:
| |||||
Thug | 1 (6) | 1 | 2d | +2 | 6 | 0 |
Abilities: Dirty Fighting | Attacks:
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Veteran Thug | 2 (8) | 2s | 2d | +2 | 7 | 0 |
Abilities: Dirty Fighting | Attacks:
| |||||
Sharpshooter | 1 (4) | 0 | 1d | +1 | 7 | 0 |
Abilities: Crack Shot | Attacks:
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Mage Dropout | 1 (4) | 0 | 1d | +1 | 5 | 0 |
Abilities: Dropout Magic | Attacks:
| |||||
Gang Boss | 3 (12) | 2s | 2d | +3 | 8 | +1 |
Abilities: Commander, Dirty Fighting | Attacks:
| |||||
Nimble. After hitting a character with an attack they can move without provoking an attack of opportunity.
Dirty Fighting. Gain +1d to attacks against an opponent engaged with another ally.
Crack Shot. Can Aim as an action allowing each dice to be rerolled once on the next attack.
Commander. Each turn one ally to make a move or attack as a reaction
Dropout Magic. They can cast 2 spells each day.
Magic Bolt. Deals 1d4 damage to two targets, no save
Darkness. Block line of sight within or past 1 range area
Flashstep. Move 1 range without counting as movement.