Character Bastions

Kiss Bastion "School"

  • courtyard

  • bedroom

  • kitchen

  • BARRACKS

    • 12 "guards" (students)

  • ARCANE STUDY

    • crafting items (common/uncommon)

    • craft book

  • LIBRARY

    • research

      • 3 accurate pieces of information

  • TELEPORTATION CIRCLE

    • roll for guest

    • ask guest -- cast 4th lvl or lower spell

    • Kiss pays cost of materials

  • ARCHIVE

    • locked or secret (attached to library)

    • research -- knowledge as if "legend lore" was cast

    • reference book -- one book with benefits


Mara's Bastion "Monastery"

  • Training students / guarding entrance / trained on magic disruption techniques

  • Wisps (blue & white / calcifer) - act as messengers

  • Entering a monk regains a Ki Point

  • Gain advantage on Initiative for the next day for 24 hours

  • Train allies in movement techniques

  • CHAMBER OF RESONANT SILENCE

    • blue flame candles / ever burning

    • absorbs sounds & emotions

    • meditation / astral projection / cleansing

  • SKY WELL

    • Vertical shaft of glowing blue darkness

    • Connecting ley lines - power foci for bastion

    • Open portals for celestials

  • DRIFTING ARCHIVE

    • Library tomes of floating books

    • Books rearrange based your thoughts

    • Benefit - gain bonuses to arcana / religion / insight checks

    • Knowledge about planar creatures

    • Unknown monk techniques

  • HALL OF ECHOED FORMS

    • Illusory duplicates / spar endlessly

    • Train against; past enemies, idealized self, future self

    • Benefit: Martial growth & tactical learning

  • THE VEIL GARDEN

    • Tranquil garden / plants respond to emotional energy / flowers bloom / storm of petals

    • Resting here:

      • removes fear, nightmares, spiritual corruption

      • Allies gain temp mental resilience

Dehaka's "Bastion"

  • GROUND FLOOR

    • PUB

      • Serve Bubbling Amber

      • Research / Information gathering

  • TOP FLOOR / ABOVE GROUND

    • SANCTUARY

      • quiet place for worship

      • primary quarters

      • long rest / supernatural charm

        • Healing Word

      • craft a sacred focus

        • hirelings make a druid staff or holy symbol

  • 1ST FLOOR BELOW GROUND

    • SANCTUM

      • a place of solace & healing

      • sanctum charm: supernatural charm

        • cast HEAL once

      • empower order

        • inspire hirelings to do ritual

        • beneficiary gets temporary hit points for 7 days

      • sanctum recall

        • word of recall always prepared

        • destination of the spell

        • chosen person gets benefit of heal spell

  • 2ND FLOOR BELOW GROUND

    • SACRISTY

      • a preparation / storage room for religious items

      • "craft:"

        • Craft holy water (1 flask) 1d8 potent per 100 gp

        • Craft common / uncommon - relics - chapter 7

        • spells must be prepared by Dehaka

    • benefit YOU - regains spell slots 5th or lower