Your Heritage marks where you come from and what shaped you.
It reflects your upbringing, your environment, and the quiet knowledge carried from that place. Heritage is not formal training. It is familiarity, habit, memory, and lived experience.
Each Heritage lists three Abilities commonly shaped by that way of life.
Choose two different Abilities from your Heritage and increase each by one step.
An Ability cannot be increased above d12.
When your Heritage clearly applies, you may gain a Boon.
This represents what you know without being taught.
Heritage may apply when the situation involves:
terrain you know
customs you understand
work common to your people
dangers your people endure
tools, habits, or conditions familiar to your upbringing
Heritage does not grant mastery. It grants an edge when the fiction supports it.
The Referee decides when Heritage grants its Boon.
Heritage | Common Regions | Choose Two | Description |
|---|---|---|---|
Mountainfolk | High ranges, cliff settlements, stone keeps | STR, CON, LOR | Hardy and enduring; shaped by cold, height, thin air, stone, and steep paths. |
Nomad | Open plains, frontier trails, drylands | CON, LOR, PRE | Wanderers of the land; skilled in travel, weather, animals, hospitality, and adaptation. |
Riverfolk | Rivers, mills, streams, marsh roads | AGI, CON, LOR | Familiar with water, boats, fishing, ferries, floods, mills, and simple mechanisms. |
Villager | Hamlets, farms, rural settlements | STR, CON, PRE | Grounded in labor, kinship, seasons, local custom, livestock, and village ways. |
Woodfolk | Deep forests, groves, wild lands | AGI, CON, LOR | Knowledgeable in woods, herbs, animals, hidden paths, weather signs, and old trails. |
Streetborn | Towns, cities, crowded districts | AGI, LOR, PRE | Quick and watchful; shaped by crowds, trade, danger, gossip, poverty, and opportunity. |
Heritage gives context, not authority.
A Mountainfolk character does not automatically know every mountain. A Riverfolk character is not automatically a master sailor. A Streetborn character does not know every city’s underworld.
But when the character’s origin, habits, and lived experience clearly matter, Heritage may grant a Boon.
Become a supporting member to access digital assets, Foundry adventures, and more. Click here.