Conditions impose penalties, restrictions, or dangers on a creature.
A creature may suffer multiple conditions at once, but cannot suffer the same condition more than once unless the Referee rules otherwise.
Conditions are removed when:
the effect ends
the source is resolved
or recovery is possible through rest, aid, or action
The Referee always has final say over how conditions apply within the fiction.
Each condition lists how it is removed.
Some conditions are removed using the Recover Action.
If a condition is caused by an ongoing source such as poison, disease, a curse, injury, or environment, it cannot be removed until the source is resolved.
Condition | Effect | Typical Removal |
|---|---|---|
Bleeding | Suffer damage over time | Bind wounds or healing |
Blinded | Cannot see properly | Recover or remove source |
Burdened | Overloaded; Bane on movement-based STR and DEX checks | Drop, store, or hand off gear |
Charmed | Cannot oppose source normally | Break influence or end effect |
Drained | Lose half Stamina | Rest, remedy, herb, or magic |
Frightened | Fear limits action | Safety, reassurance, or Recover |
Grappled | Held or physically controlled | Escape or break hold |
Incapacitated | Cannot act or react | Recover or remove source |
Invisible | Difficult to perceive or target | Reveal position or end effect |
Poisoned | Weakened by toxins | Antidote, treatment, or time |
Prone | On the ground | Recover Action |
Restrained | Bound, trapped, or pinned | Escape or remove restraint |
Stunned | Dazed and overwhelmed | Recover or remove source |
Unconscious | Unaware and helpless | Wake, healing, or recovery |
Open wounds continue to spill blood.
At the end of the scene, suffer 1d6 damage.
Severe Bleeding may deal damage each round instead.
Bind wounds
Proper aid
Healing
You cannot see properly.
Automatically fail sight-based tests.
Suffer 1 Bane on melee attacks.
Ranged attacks fail unless the Referee rules otherwise.
Recover Action
Remove the source
You are carrying too much weight or bulk.
While Burdened, you:
suffer 1 Bane on STR and DEX checks involving movement, balance, climbing, swimming, stealth, endurance, or escape
cannot Dash
cannot move quietly unless the Referee rules the situation allows it
may be unable to climb, swim, crawl, squeeze, or flee if the load makes such movement unreasonable
If a character remains Burdened for an extended period, the Referee may apply Exhaustion or the Drained condition based on the situation.
drop gear
store gear
hand off gear
Your thoughts or emotions are influenced.
You cannot willingly attack or directly oppose the source of the charm.
Social rolls against you by the source gain 1 Boon.
End the effect
Break the influence
Harm or obvious betrayal may end the condition
Your strength, breath, or will is spent.
Lose half your current Stamina, rounded up.
While Drained, you cannot recover Stamina above half your maximum Stamina.
rest
remedy
herb
magic
remove the source
Fear grips you.
Suffer 1 Bane on attacks and WIS rolls against the source of your fear.
You cannot willingly move closer to it unless the Referee rules otherwise.
Recover Action
Safety
Reassurance
Removal of the source
You are held or physically controlled.
You cannot move away from the grappler.
Physical actions may suffer 1 Bane if the Referee rules the hold interferes.
Escape
Break the hold
Force movement
You are unable to act.
You cannot act, react, move, or concentrate.
Recover
Remove the source
You cannot be clearly seen.
Attacks against you suffer 1 Bane unless your position is obvious.
You gain 1 Boon on stealth and hiding rolls.
Invisible does not mean undetectable.
Noise, tracks, movement, and the environment may still reveal you.
End the effect
Reveal your position
The fiction
Toxins weaken the body.
Suffer 1 Bane on physical rolls and saves.
Severe poison may also deal damage over time.
Antidote
Treatment
Time
You are on the ground.
You cannot move between zones.
Melee attacks against you gain 1 Boon.
Ranged attacks against you suffer 1 Bane.
Recover Action to stand
You are bound, trapped, or pinned.
You cannot freely move.
Physical actions suffer 1 Bane.
Attacks against you may gain 1 Boon if the restraint leaves you exposed.
Escape
Break restraint
Assistance from another creature
You are dazed or overwhelmed.
You cannot take Reactions.
You Act Late.
Physical and mental rolls suffer 1 Bane.
Recover
End of effect
Remove the source
You are unaware and helpless.
You cannot act, move, or react.
You are unaware of your surroundings.
Attacks against you gain 1 Boon.
Wake naturally
Healing
Stimulation
Removal of the source