Item Type: Worn Item (consumable), Enchantment
Level: 1 (common), 4 (uncommon), 8 (rare), 12 (very rare)
Price:
Common (1d6): 3 gp
Uncommon (2d6): 20 gp
Rare (3d6): 100 gp
Very Rare (4d6): 500 gp
Bulk: L
Activate: [Interact]
Frequency: Once per day per creature
Description:
These enchanted plush toys are crafted with care and imbued with comforting magic. When a creature spends at least 10 minutes resting while holding or snuggling with a Snugglebeast, they may regain extra Hit Points. The amount of healing is determined by the Snugglebeast's rarity and its associated animal shape:
Common (1d6)
Owlbear Snugglebeast: Restores an additional 1d6 Hit Points.
Uncommon (2d6)
Unicorn Snugglebeast: Restores an additional 2d6 Hit Points.
Rare (3d6)
Dragon Snugglebeast: Restores an additional 3d6 Hit Points.
Very Rare (4d6)
Tarrasque Snugglebeast: Restores an additional 4d6 Hit Points.
Activate:
[Interact] (10 minutes) Requirement: The user must be holding the Snugglebeast while resting.
Effect: After using the "Treat Wounds" action or any other ability that grants Hit Points (such as "Lay on Hands" or similar healing abilities), the creature holding the Snugglebeast regains additional Hit Points equal to the amount specified by the Snugglebeast's rarity (1d6, 2d6, 3d6, or 4d6). This benefit can be used once per day per creature.
Special:
The Snugglebeast only grants this bonus healing once per day per creature. After it is used, the Snugglebeast must be recharged through a night's rest, aligning its use with the creature's daily preparations.
The creature must spend the entire 10 minutes holding or snuggling the Snugglebeast to gain the benefits, making it compatible with short pauses between adventuring activities.