Trade Goods by Level

Level

Purchase Cost

DC

Failed

Trained

Expert

Master

Legendary

0

3 sp

14

0

5 cp

5 cp

5 cp

5 cp

1

7 sp

15

0

2 sp

2 sp

2 sp

2 sp

2

1 gp 5 sp

16

0

3 sp

3 sp

3 sp

3 sp

3

3 gp

18

0

5 sp

5 sp

5 sp

5 sp

4

5 gp

19

0

7 sp

8 sp

8 sp

8 sp

5

9 gp

20

0

9 sp

1 gp

1 gp

1 gp

6

14 gp

22

0

1 gp 5 sp

2 gp

2 gp

2 gp

7

22 gp

23

0

2 gp

2 gp 5 sp

2 gp 5 sp

2 gp 5 sp

8

32 gp

24

0

2 gp 5 sp

3 gp

3 gp

3 gp

9

46 gp

26

0

3 gp

4 gp

4 gp

4 gp

10

65 gp

27

0

4 gp

5 gp

6 gp

6 gp

11

92 gp

28

0

5 gp

6 gp

8 gp

8 gp

12

130 gp

30

0

6 gp

8 gp

10 gp

10 gp

13

185 gp

31

0

7 gp

10 gp

15 gp

15 gp

14

265 gp

32

0

8 gp

15 gp

20 gp

20 gp

15

390 gp

34

0

10 gp

20 gp

28 gp

28 gp

16

580 gp

35

0

13 gp

25 gp

36 gp

40 gp

17

860 gp

36

0

15 gp

30 gp

45 gp

55 gp

18

1,300 gp

38

0

20 gp

45 gp

70 gp

90 gp

19

2,000 gp

39

0

30 gp

60 gp

100 gp

130 gp

20

3,200 gp

40

0

40 gp

75 gp

150 gp

200 gp

Critical Success: Use profit from one tier higher (Trained → Expert, etc.) Critical Failure: Use profit from one tier lower (Trained → Failed, etc.)


Distance Multiplier

Applied to Profit only.

Distance Traveled

Multiplier

Up to 200 miles

×1.0

300 miles

×1.1

400 miles

×1.2

500 miles

×1.3

600 miles

×1.4

700 miles

×1.5

800 miles

×1.6

900 miles

×1.7

1,000+ miles

×1.8