Player's Guide Template

Welcome to the [...] Player's Guide!

[Short Welcome to the campaign vibes and theme]

If you're reading this Player's Guide it means your GM has roped you into starting a new adventure. In this Pathfinder 2e campaign you will be starting at Level 1.

To the right, you will find an index to navigate this guide with ease. Make sure to read it in its entirety at least once, it's the least you can do.

Below you’ll find spoiler-free lore, campaign details, and specific suggestions to help you create a character tailored specifically for this campaign. This Player’s Guide is organized into the following sections:

  • Gazetteer
    A brief overview of the area in which this adventure will take place.

  • Key Players
    A look at the many key players that are active within the setting in general, each of which plays a role within the story.

  • Coming Together
    The plot hook for the first session, and a reason for the party to stick together.

  • Character Suggestions
    Additional guidance, practical advice, and specific tips for creating a character that fits seamlessly into this campaign.

  • Game Execution
    An overview of everything relevant to the meta-level execution of the campaign.

Index

Welcome to the [...] Player's Guide!
Index
Gazetteer
Key Players
Coming Together
Character Suggestions
Disposition
Ancestries & Heritages
Available Ancestries
Available Heritages
Classes
Skills, Lore, and Languages
Recommended
Not Recommended
Religion
Backgrounds
Campaign-specific backgrounds
Game Execution
House rules
Summary Rolls
... (more to come after session 0)
Sessions
Attendance
Campaign Preperation
Game Mechanics
Lines and Veils
Lines
Veils

Gazetteer

[This section will quickly describe key locations of the campaign, with linked headers to the full sections]


Key Players

The following factions are likely to play a role in the adventure:

  • [Faction link] - [Short summary on what they're about].


Coming Together

Plot hook.

[General blurb about why/how the party comes together in session 1.]


Character Suggestions

You are free to shape your character in whatever way you would like, taking into consideration the matters described above and below. Taking the following matters into consideration will help you get the most out of this campaign.


Disposition

[Suggestions on what type of characters would suit the campaign (think in stereotypes)]


Ancestries & Heritages

[Suggestions for which ancestries would suit the campaign and why]

Available Ancestries

Add link


Available Heritages

Add link

Classes

[Suggestions on which classes would most suit the campaign. Don't forget to mention amount of downtime (for crafting for example), survival, investigating etc.]


Skills, Lore, and Languages

While skills and lores that complement your character concept are the best ones to take, some may see more use than others. It is good to keep the below information in mind when choosing.

Recommended

[List the recommended skills, lore, and languages for the campaign that will see much relevance]

Not Recommended

[List the skills, lore, and languages that may not see much use during the campaign, like Survival in an urban setting]


Religion

[Suggestions on which deities to consider and why]


Backgrounds

Campaign-specific backgrounds

Add link

Aside from the campaign-specific backgrounds, these backgrounds are also recommended for the campaign:

  • [Background name, linked to AoN] - [Way it may be relevant]


Game Execution

The Game Execution includes some standard rules and set-ups for play. This will be updated after session 0.

House rules

Summary Rolls

At the start of each session, every player rolls a d20 to determine who writes the summary. The player who wrote the previous summary rolls with Fortune. A player who did not write their summary before the session rolls with Misfortune.

... (more to come after session 0)

Sessions

  • The sessions will run [...] from [...] to [...].

  • We will take a [...]min break at roughly [...].

Attendance

  • Attendance is to be indicated in the Apollo Event beforehand. Failure to indicate this means you're not playing, even if you are available.

  • We will play with a minimum of [2 or 3] players.

Campaign Preperation

  • [What needs to be done before session 0]

  • [Backstory guidelines&reqs]

  • [Token guidelines]

Game Mechanics

  • We will be using the 2024 Remastered rules for Pathfinder 2e.

    • Legacy content is allowed as shown in the LegendKeeper. Legacy items are also allowed.

    • Please message me before using any other legacy content.

  • We will be using the Free Archetype optional rule.

  • Please check the usage of non-common items, spells, feats etc. with the GM first.


Lines and Veils

Lines and veils are used to set boundaries on content in a game. Lines are hard limits on content, things that the game master or the players don’t want to engage in. Setting up a line means that content won’t show up in the game at all. Veils are soft limits, things that are ok “behind a curtain” or when they “cut-to-black.” Setting up a veil means that the content might be in the game but not spotlighted or described in great detail.

Lines

  • ...

Veils

  • ...


Template inspired by someone in the LK Discord and the official PF2e Player Guides!