The Wyrm of the North is a campaign about mysterious artifacts, powerful dragons, and the group of heroes that saves the world from disaster. The story's main themes are climate, greed, and heroism. This story takes place in The Divine Era, 300PGC (Post Great Collapse).
Our story takes place in The Divine Era of Eirlysia. An era of renewal, revival, and change. The world is finally starting to settle down from the Great Collapse, an event where the god of fear Agrismal shattered and took down the Pantheon of Beasts with him. Slowly but surely, powerful mortals are ascending to godhood by appeasing The Ancients. Most recently, Solariel built a great tower in the World's Eye, a tower so large it pierced the heavens. The Ancients celebrated this great feat by granting him power over the sun.
Technology is rare and fickle. Though a great deal is known about alchemy, magic, and medicine, the world has not yet seen the likes of guns, airships, and other advanced technology.
Any questions about this so far?
Ewout: A wide variety of combat, different objectives, not a big combat every session.
Sanne: Agrees with Ewout, wants to feel useful.
Zeena: Smaller fights that build up to a big fight.
Marco: Not a fight every session, should be fun & varied.
Sanne: Everything! Wants to roleplay a lot, loves drionking at a tavern RP.
Ewout: Used to less RP heavy, finds it a little difficult. Investigating, social combat.
Zeena: No experience, but would like to try it out.
Marco: No experience, would like to RP.
Zeena: A balance of all of the above.
Marco: Character is a dungeon completionist.
Sanne: Slut for magic items.
Ewout: Puzzles with rewards (don't have to be good). Exploration is fun, walking around a forest with nothing but a random encounter table for sessions long is not.
A non-reformed gilded world. Evil and dark lies beneath a pretty surface, dark moments and harsh consequences. Suffering and misery are commonplace.

Sanne: Main plot main thing, backstory parts are nice too.
Ewout: Ramp it up, sidequests decrease as the campaign goes on.
Zeena: Loves sidequests, bigger ones occasionally.
Marco: Backstory quests are important.
Marco & Zeena: Want to help characters in the world and focus on things that don't directly help the party. Make the world feel alive.
Aspen: Be on time, be prepared, be engaged at the table, let us know if you're having a bad day
Sanne: Let us know if someone is hogging the spotlight and if you'd like more time in it. You don't have to be perfect!
Ewout: Value and take everyone's opinion seriously. Vote when the party is split, don't get stuck on one thing for too long.
Marco: Give each other the spotlight
Sanne: Wants to level to 4 quickly. Wants to pitch in financially when necessary!
Zeena: Tutorial level within the campaign.
Marco: Harsh and difficult consequences for our actions.
Decide in the moment, feel it out first. Don't want to die to something dumb.
As long as you discuss with the GM beforehand, you'll basically always get a yes to changing your build. Whether it be a feat, a spell, or your whole class, I care about you having fun at the table!
65/100, a slight challenge. Encounters will be Moderate to Severe. Monsters should be played in character, if they would attack a downed character they should!
Aim for level 15, but feel it out as the game goes on.
https://2e.aonprd.com/Rules.aspx?ID=2751&Redirected=1
https://2e.aonprd.com/Rules.aspx?ID=1300
Rape
Pregnancy
Harm to children
Torture
2 NPCs you know in town
One rumour about your character the others have heard (can be true or false)