Pipe & Pipeleaf

After leaf is smoked for an hour (1 use) in quiet contemplation or debate, make an INT check with a +1 per companion joined in smoke. On a success, gain a clue about the problem being contemplated.

  • If the leaf is cheap or of poor quality, CON save or poisoned for 1d4 hours.

  • If the leaf is exceptionally good, ADV on INT checks for next 1d4 hours.