I'm carefully chipping away at the core ruleset and bread-and-butter modules to create a first experience that meets basic roleplaying expectations.
What I'm aiming for is a first draft of a manually compiled Player's Guide for the most basic playable version of NoMaNoGe. What would that look like? It will be a combined PDF of the following modules:
Core
First-time Roleplayers
With that core ruleset, I will create a one-shot adventure. The main goal of this adventure will be to stress test the foundational rules, resource economy, and dice roll distribution. To ensure all Skills will be utilized properly, I will try to condense as much adventuring tropes as I can into said adventure. I'm thinking of either a heist or prison break scenario.
If you would be interested in playtesting the very first version, hit me up on Discord.