Level 1 Spell: Compelled Duel
  • Level: 1st

  • Casting Time: 1 Bonus Action

  • Range: 30 ft

  • Components: V

  • Duration: C, 1 Minute

  • School: Enchantment

  • Attack/Save: WIS Save

  • Damage/Effect: Control

You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn.

The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.

Classes: Paladin
Subclasses: Oath of the Crown


Source Material: Player’s Handbook