Level 1 Spell: Hail of Thorns
  • Level: 1st

  • Casting Time: 1 Bonus Action

  • Range: Self

  • Components: V

  • Duration: C, 1 Minute

  • School: Conjuration

  • Attack/Save: DEX Save

  • Damage/Effect: Piercing

The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one.


At Higher Levels. If you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st (to a maximum of 6d10).

Classes: Ranger
Subclasses:


Source Material: Player’s Handbook