Level 2 Spell: Ray of Enfeeblement
  • Level: 2nd

  • Casting Time: 1 Action

  • Range: 60 ft

  • Components: V, S

  • Duration: C, 1 Minute

  • School: Necromancy

  • Attack/Save: CON Save

  • Damage/Effect: Debuff

A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.

At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.

Classes: Warlock, Wizard
Subclasses: Death Domain, Grave Domain, Blood Domain


Source Material: Basic Rules