Level 4 Spell: Guardian of Nature
  • Level: 4th

  • Casting Time: 1 Bonus Action

  • Range: Self

  • Components: V

  • Duration: C, 1 Minute

  • School: Transmutation

  • Attack/Save: None

  • Damage/Effect: Buff

A nature spirit answers your call and transforms you into a powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Primal Beast or Great Tree.

Primal Beast. Bestial fur covers your body, your facial features become feral, and you gain the following benefits:

  • Your walking speed increases by 10 feet.

  • You gain darkvision with a range of 120 feet.

  • You make Strength-based attack rolls with advantage.

  • Your melee weapon attacks deal an extra 1d6 force damage on a hit.

Great Tree. Your skin appears barky, leaves sprout from your hair, and you gain the following benefits:

  • You gain 10 temporary hit points.

  • You make Constitution saving throws with advantage.

  • You make Dexterity- and Wisdom-based attack rolls with advantage.

  • While you are on the ground, the ground within 15 feet of you is difficult terrain for your enemies.

Classes: Druid, Ranger
Subclasses:


Source Material: Xanathar's Guide to Everything