Level 4 Spell: Phantasmal Killer
  • Level: 4th

  • Casting Time: 1 Action

  • Range: 120ft

  • Components: V, S

  • Duration: C, 1 Minute

  • School: Illusion

  • Attack/Save: WIS Save

  • Damage/Effect: Psychic

You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes Frightened for the duration. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.


At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.

Classes: Wizard
Subclasses: The Hexblade, The Genie


Source Material: Basic Rules