Level 5 Spell: Conjure Volley
  • Level: 5th

  • Casting Time: 1 Action

  • Range: 150 ft (40 ft Cylinder)

  • Components: V, S, M(one piece of ammunition or one thrown weapon)

  • Duration: Instantaneous

  • School: Conjuration

  • Attack/Save: DEX Save

  • Damage/Effect: Additional

You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear. Each creature in a 40-foot-radius. 20-foot-high cylinder centered on that point must make a Dexterity saving throw. A creature takes 8d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the ammunition or weapon.

Classes: Ranger
Subclasses:


Source Material: Player’s Handbook