Roll on this table at start of each of your turns for the next minute, ignoring this result on subsequent rolls.
For the next minute, you can see any invisible creature if you have line of sight to it.
For the next minute, a fly immune to all damage and effects, flies around you. When concentrating on a spell at the beginning of your turn roll with disadvantage, to see if you maintain concentration.
You cast fireball as a 3rd-level spell centered on yourself.
You cast magic missile as a 5th-level spell.
Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow.
You cast confusion centered on yourself.
For the next minute, you regain 5 hit points at the start of each of your turns.
You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face.
You cast grease centered on yourself.
Creatures have disadvantage on saving throws against the next spell you cast against them in the next minute that involves a saving throw.
Your skin turns a vibrant shade of blue. A remove curse spell can end this effect.
An eye appears on your forehead for the hour. During that time, you have advantage on Wisdom (Perception) checks that rely on sight.
For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action.
You teleport up to 60 feet to an unoccupied space of your choice that you can see.
You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied.
Maximize the damage of the next damaging spell you cast within the next minute.
A loud voice narrates your thoughts and actions for the next minute. It can be heard clearly from up to 100 feet.
Your for 1d6 minutes your hands and feet magically switch positions, you can't use somatic spells, while standing on both hands.
You regain 2d10 hit points.
You turn into a potted plant until the start of your next turn. While a plant, you are incapacitated and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form reverts.
For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns.
You cast levitate on yourself.
Roll a D8, until you fall asleep you change in to another race, determined by the roll.
You can’t speak for the next minute, you can't use spells with a verbal component. Whenever you try, pink bubbles float out of your mouth.
A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to magic missile.
You become slightly intoxicated and have difficulty concentrating. You have disadvantage on maintaining concentration on spells for the next hour
Your hair falls out but grows back within 24 hours.
For the next minute, any flammable object you touch that isn’t being worn or carried by another creature bursts into flame.
You regain your lowest-level expended spell slot.
For the next minute, you must shout when you speak.
You cast fog cloud centered on yourself.
Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.
You are frightened by the nearest creature until the end of your next turn.
Each creature within 30 feet of you becomes invisible only to you for the next minute. The invisibility ends on a creature when it attacks or casts a spell.
Your body becomes hardened in a rock like state, you gain resistance to all damage for the next minute. However your movement becomes 0.
A random creature within 60 feet of you becomes poisoned for 1d4 hours.
You glow with bright light in a 30-foot radius for the next minute. Any creature that ends its turn within 5 feet of you is blinded until the end of its next turn.
You cast polymorph on yourself. If you fail the saving throw, you turn into a sheep for the spell’s duration.
Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute.
You can take one additional action immediately.
Each creature within 30 feet of you takes 1d10 necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt.
All weapons within 30 feet of you (including yours) animate and begin clanging against each other in a chaotic dance for 1 round. They return to their owners after the effect ends.
You cast fly on a random creature within 60 feet of you.
You become invisible for the 1d20 minutes. During that time, other creatures can’t hear you. The invisibility ends if you attack or cast a spell.
If you die within the next minute, you immediately come back to life as if by the resurrection spell.
You are torn from this plane and sent to a random plane of existence for 1 round. When you return, you are prone and take 5d4 psychic damage from the planar journey.
You and all creatures within 30 feet of you gain resistance to bludgeoning damage for the next minute, but vulnerability to piercing damage.
Until your next round, any creature that starts it turn within 10 feet of you temporarily transforms into a harmless animal (like a chicken, fish, or rabbit) for 1 round.
You regain all expended spell slots.
You gain +1 to your charisma modifier, but lose -1 to a different ability modifier of your choosing.
Your head detaches from your body and floats a few feet above you for the next minute. You still have full control of your body and head, but it’s deeply unsettling to others, during combat enemy's are more in favor of attacking you instead.
You cast Tasha's Hideous Laughter on yourself, you have disadvantage on the wisdom saving throw.
An illusory duplicate of yourself appears within 5 feet and mimics your complete actions. It vanishes after your next turn.
All liquids within 30 feet of you turn into ale for 1 hour, after the hour it goes back to the original liquid
You sprout gills and can breathe underwater for the next 10 minutes. Your movement speed is dubbled.
You cast shatter within a 60 ft. range in a 10ft radius, dealing 3d8 thunder damage on a failed constitution save, or half as much damage on a successful one.
You feel a refreshed magical sense going through you, you are rejuvenated to the point of a long rest.
The closest piece of furniture closest to you within 120 ft. range, gains conscience. A 1d4 determines the furniture's behaviour. 1. Hostile to you. 2. Friendly to you. 3. Escaping to find a better life, for itself. 4. ???.
You cast Dragon's Breath. The damage type is random.
All nonmagical weapons within 30 feet of you become magnetized and fly 10 feet toward you. Characters within line of sight, including you if a weapon is already within 10 feet of you take will get a attack from that weapon (excluding any bonus to hit and added dmg bonuses)
You glow with a faint golden light, granting you advantage on Charisma based checks for 1 minute.
You cast Misty step at the start of each of your turns for the next minute, teleporting to a random unoccupied space.
For the next minute, whenever you roll a 1 on an attack roll with a weapon, cantrip or saving throw, you have to roll on The Wild Magic Surge table as well.
Your hands turn into lobster claws for 1 minute, rendering you unable to hold objects but granting unarmed strikes a 1d12 damage die + charisma modifier.
You summon a rain of flowers emanating pollen within a 20-foot radius around you. They remain for 1 minute before disappearing. Upon arrival everyone in the radius loses has disadvantage on concentration as everyone sneezes uncontrollably.
You cast Enlarge/Reduce on yourself, with the effect determined randomly.
Your eyes glow brightly, shedding dim light in a 30-foot radius for the next minute.
You glow with radiant light, gaining the benefits of Sanctuary for 1 minute, but your next Performance or Deception check will bring one nearby ghost or spirit into the world for a brief encounter.
All creatures within 10 feet of you must succeed on a Strength saving throw or be pushed 10 feet away.
You fall in a small temporary slumber for 1 minute, or until you take damage. During the sleep you experience your entire life flashing by.
Toxic pustules grow on your body and explode. Creatures within 5 feet take 3d10 acid damage. for the next 1d6 days you have disadvantage on all charisma checks.
A harmless explosion of confetti bursts from you, startling nearby creatures.
You cast blur on yourself.
You gain the ability to see through solid objects within 30 feet for 1 minute.
All creatures within 30 feet of you are affected by Feather fall for a minute.
A random cantrip in your spells list is cast on a person within 30ft of your choosing three times.
Your voice changes pitch to the opposite extreme for 1 minute.
For the next minute, you can walk on walls and ceilings as if they were horizontal surfaces.
You can speak with small animals for 1 hour. Small critters come and seek you to tell you random secrets they've acquired
You cast invisibility on a random creature within 30 feet.
until you long rest you emit a loud, uncontrollable laugh every time you want to sneak or be stealthy making, stealth impossible.
A ć̴̳̝̲ͅh̴̯͑̐i̷̛͔͓̬͚͊ ̷̠̻̥̟̈́è̶͍̗i̴̩̣̍̉̿ ̸̖̥͉̍̾s̶̯̫̝̜͛̈́t̵̛̯̅́̽a̵͖̞͈̻̒̀͘͝ ̶̟̙̬̔k̸̖̟̽̔͜ę̵͙̍r̸̠͆̓ appears
A swarm of insects surrounds you for 1 minute, they are harmless but annoying as ever!
The next spell/cantrip you cast before a long rest automatically hits and will become a Nat 20!
You transform into a swarm of tiny animals (such as squirrels, frogs, or mice) for the next minute. You maintain your consciousness but have the stats of the swarm. If reduced to 0 hit points, you reform in your original body, unconscious.
E̶̮̪̯͕̬͗̚y̵̫̥̞̟̽̅ė̵̦̈s̶͔̜̹̣̥̝̑̓͊
For the next minute, you can pass through solid objects as if they were difficult terrain.
You gain the ability to detect magic in an 5 feet aura around you for the next hour.
A miniature black hole appears at a point you choose within 30 feet, pulling all creatures and objects in a 20-foot radius toward it for the next minute. Creatures must succeed on a Strength saving throw or be pulled 10 feet closer to it each round.
The local weather changes drastically in a 120 feet area centered around you for 1 minute. Snowballs appear on every character in the area going right for the noggin. Dealing 1 bludgeoning damage to every character.
A random creature within 30 feet of you is polymorphed into an animal of your choosing for 1 minute no spell save required.
You summon a random minor elemental (DM's choice) that obeys your verbal commands for 1 minute.
For the next minute, all damage you deal is halved, but you heal for the same amount.
You sprout glowing fairy wings and gain a flying speed of 30 feet for 1 minute.
You vanish from your spot, and reappear sitting on top of a random person's shoulder. That person is grappled by you.
You emit a foul odor. All creatures within 10 feet must make a Constitution saving throw or be poisoned for 1 minute.
Fish occasionally fall out of the sky in a 30 feet radius for a minute, at the start of each person's turn roll a d20, it its a 1, take 1d4 damage. If it's a 20 heal for 1d4
For 1d12 hours every time you lie, your nose magically grows longer, after the 1d12 hours your nose reverts back to normal.
???