Grove Descriptions (in order of arrival)

x Gravemist Hollow - success

(Old battlefield choked with ghostly fog and scattered bones)

Complication: An ancient battlefield haunt animates spirits of druids and Syndicate alike. Trapped in endless war.

Reward: The party may bind the spirits to their cause, granting spectral defenders and +2 ethereal infiltration actions in Chapter 6’s initial strike.

Discovery Checks:
Sabotage Checks:
Complications:

x Duskwatch Grove - success

(A twilight-blessed glen with fading moonlight even during day)

Complication: This grove borders a thin veil to the Shadow Plane. The Noctreach, Syndicate-aligned shadow agents, seek to use it as a portal.

Reward: Awakening the grove severs the veil and prevents planar reinforcements. Party gains Resistance to shadow damage in Chapter 6.

Gained: Noctshade agents for the initial assault against the iron tide Gained: Resistance 5 void during the initial assault encounters against the iron tide

Discovery Checks:
Sabotage Checks:
Complications:

x Stormbreak Rise

(Exposed hilltop grove above a ley-knot of storm energy)

Complication: Constant lightning strikes and turbulent weather. Cinderheart rites must be performed while under arcane stormfire.

Reward: Successfully awakened, this grove channels a storm pulse cannon—a one-time battlefield-wide chain lightning strike in Chapter 6.

Discovery Checks:
Sabotage:
Complications:

x Ashvein Cradle

(Barren cradle of dead trees, rumored to house a sleeping drake)

Complication: A charhide drake nests here, drawn to the ley warmth. It may be swayed, but is volatile and destructive.

Reward: The drake becomes an allied aerial threat—it harasses enemy backlines and provides an escape route if the battle turns.

Discovery Checks:
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Ancestry

Dragon

Class

Commander

Archetype


Role


Pronouns

She/Her

Status

Alive

Birthplace

Hilltop

Faction