“You’ve made enemies. They remember your face. The city sleeps with one eye open.”
Marazhan is a city of hidden agendas, whispers, and contracts. When you act against the powers that rule the Veins and Crown, they remember. From now on, your group’s infamy, visibility, and risk of reprisal will grow as your actions draw notice.
This is represented by your Wanted Score — a hidden value the GM tracks behind the scenes. As your notoriety rises, more factions become aware of your presence, assign agents to investigate you, and set traps in your path.
Killing guards, marshals, or officials
Being identified at the scene of a crime
Using rare or dangerous magic publicly
Getting caught during infiltration
Leaving behind evidence or witnesses
Defying the orders of The Azure Sentinels captains or The Ledger
Hide or disguise yourselves
Erase or forge records
Pin crimes on others
Do missions that benefit public order
Call in favors from allies like the Ghostwalkers
As your score increases, you’ll face new complications, ambushes, or patrols. If it gets too high… you might not be able to walk the streets unchallenged.