The “Heat” You’re Drawing in Marazhan

“You’ve made enemies. They remember your face. The city sleeps with one eye open.”

Marazhan is a city of hidden agendas, whispers, and contracts. When you act against the powers that rule the Veins and Crown, they remember. From now on, your group’s infamy, visibility, and risk of reprisal will grow as your actions draw notice.

This is represented by your Wanted Score — a hidden value the GM tracks behind the scenes. As your notoriety rises, more factions become aware of your presence, assign agents to investigate you, and set traps in your path.

What Raises Your Heat:

  • Killing guards, marshals, or officials

  • Being identified at the scene of a crime

  • Using rare or dangerous magic publicly

  • Getting caught during infiltration

  • Leaving behind evidence or witnesses

  • Defying the orders of The Azure Sentinels captains or The Ledger

How You Can Cool the Heat:

  • Hide or disguise yourselves

  • Erase or forge records

  • Pin crimes on others

  • Do missions that benefit public order

  • Call in favors from allies like the Ghostwalkers

As your score increases, you’ll face new complications, ambushes, or patrols. If it gets too high… you might not be able to walk the streets unchallenged.