Primary Weapon Tables

PRIMARY WEAPON TABLES

Players can choose one Tier 1 primary weapon during character creation. The GM can make other weapons available throughout the campaign as the PCs level up.

TIER 1 (LEVEL 1)

Physical Weapons

NAME

TRAIT

RANGE

DAMAGE

BURDEN

FEATURE

Broadsword

Agility

Melee

d8 phy

One-Handed

Reliable: +1 to attack rolls

Longsword

Agility

Melee

d10+3 phy

Two-Handed

Battleaxe

Strength

Melee

d10+3 phy

Two-Handed

Greatsword

Strength

Melee

d10+3 phy

Two-Handed

Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.

Mace

Strength

Melee

d8+1 phy

One-Handed

Warhammer

Strength

Melee

d12+3 phy

Two-Handed

Heavy: -1 to Evasion

Dagger

Finesse

Melee

d8+1 phy

One-Handed

Quarterstaff

Instinct

Melee

d10+3 phy

Two-Handed

Cutlass

Presence

Melee

d8+1 phy

One-Handed

Rapier

Presence

Melee

d8 phy

One-Handed

Quick: When you make an attack, you can mark a Stress to target another creature within range.

Halberd

Strength

Very Close

d10+2 phy

Two-Handed

Cumbersome: -1 to Finesse

Spear

Finesse

Very Close

d8+3 phy

Two-Handed


Shortbow

Agility

Far

d6+3 phy

Two-Handed

Crossbow

Finesse

Far

d6+1 phy

One-Handed

Longbow

Agility

Very Far

d8+3 phy

Two-Handed

Cumbersome: -1 to Finesse

Magic Weapons

All magic weapons require a Spellcast trait

NAME

TRAIT

RANGE

DAMAGE

BURDEN

FEATURE

Arcane Gauntlets

Strength

Melee

d10+3 mag

Two-Handed

Hallowed Axe

Strength

Melee

d8+1 mag

One-Handed

Glowing Rings

Agility

Very Close

d10+2 mag

Two-Handed

Hand Runes

Instinct

Very Close

d10 mag

One-Handed

Returning Blade

Finesse

Close

d8 mag

One-Handed

Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.

Shortstaff

Instinct

Close

d8+1 mag

One-Handed

Dualstaff

Instinct

Far

d6+3 mag

Two-Handed

Scepter

Presence

Far

d6 mag

Two-Handed

Versatile: This weapon can also be used with these statistics—Presence, Melee, d8.

Wand

Knowledge

Far

d6+1 mag

One-Handed

Greatstaff

Knowledge

Very Far

d6 mag

Two-Handed

Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

TIER 2 (LEVELS 2–4)

Physical Weapons

NAME

TRAIT

RANGE

DAMAGE

BURDEN

FEATURE

Improved Broadsword

Agility

Melee

d8+3 phy

One-Handed

Reliable: +1 to attack rolls

Improved Longsword

Agility

Melee

d10+6 phy

Two-Handed

Improved Battleaxe

Strength

Melee

d10+6 phy

Two-Handed

Improved Greatsword

Strength

Melee

d10+6 phy

Two-Handed

Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.

Improved Mace

Strength

Melee

d8+4 phy

One-Handed

Improved Warhammer

Strength

Melee

d12+6 phy

Two-Handed

Heavy: -1 to Evasion

Improved Dagger

Finesse

Melee

d8+4 phy

One-Handed

Improved Quarterstaff

Instinct

Melee

d10+6 phy

Two-Handed

Improved Cutlass

Presence

Melee

d8+4 phy

One-Handed

Improved Rapier

Presence

Melee

d8+3 phy

One-Handed

Quick: When you make an attack, you can mark a Stress to target another creature within range.

Improved Halberd

Strength

Very Close

d10+5 phy

Two-Handed

Cumbersome: -1 to Finesse

Improved Spear

Finesse

Very Close

d8+6 phy

Two-Handed


Improved Shortbow

Agility

Far

d6+6 phy

Two-Handed

Improved Crossbow

Finesse

Far

d6+4 phy

One-Handed

Improved Longbow

Agility

Very Far

d8+6 phy

Two-Handed

Cumbersome: -1 to Finesse

Gilded Falchion

Strength

Melee

d10+4 phy

One-Handed

Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Knuckle Blades

Strength

Melee

d10+6 phy

One-Handed

Brutal: When you roll the maximum value on a damage die, roll an additional damage die.

Urok Broadsword

Finesse

Melee

d8+3 phy

One-Handed

Deadly: When you deal Severe damage, the target must mark an additional HP.

Bladed Whip

Agility

Very Close

d8+3 phy

One-Handed

Quick: When you make an attack, you can mark a Stress to target another creature within range.

Steelforged Halberd

Strength

Very Close

d8+4 phy

Two-Handed

Scary: On a successful attack, the target must mark a Stress.

War Scythe

Finesse

Very Close

d8+5 phy

Two-Handed

Reliable: +1 to attack rolls

Blunderbuss

Finesse

Close

d8+6 phy

Two-Handed

Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

Greatbow

Strength

Far

d6+6 phy

Two-Handed

Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Finehair Bow

Agility

Very Far

d6+5 phy

Two-Handed

Reliable: +1 to attack rolls

Magic Weapons

All magic weapons require a Spellcast trait

NAME

TRAIT

RANGE

DAMAGE

BURDEN

FEATURE

Improved Arcane Gauntlets

Strengthf

Melee

d10+6 mag

Two-Handed

Improved Hallowed Axe

Strength

Melee

d8+4 mag

One-Handed

Improved Glowing Rings

Agility

Very Close

d10+5 mag

Two-Handed

Improved Hand Runes

Instinct

Very Close

d10+3 mag

One-Handed

Improved Returning Blade

Finesse

Close

d8+3 mag

One-Handed

Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.

Improved Shortstaff

Instinct

Close

d8+4 mag

One-Handed

Improved Dualstaff

Instinct

Far

d6+6 mag

Two-Handed

Improved Scepter

Presence

Far

d6+3 mag

Two-Handed

Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+3.

Improved Wand

Knowledge

Far

d6+4 mag

One-Handed

Improved Greatstaff

Knowledge

Very Far

d6+3 mag

Two-Handed

Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Ego Blade

Agility

Melee

d12+4 mag

One-Handed

Pompous: You must have a Presence of 0 or lower to use this weapon.

Casting Sword

Strength

Melee

d10+4 mag

Two-Handed

Versatile: This weapon can also be used with these statistics—Knowledge, Far, d6+3.

Devouring Dagger

Finesse

Melee

d8+4 mag

One-Handed

Scary: On a successful attack, the target must mark a Stress.

Hammer of Exota

Instinct

Melee

d8+6 mag

Two-Handed

Eruptive: On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage.

Yutari Bloodbow

Finesse

Far

d6+4 mag

Two-Handed

Brutal: When you roll the maximum value on a damage die, roll an additional damage die.

Elder Bow

Instinct

Far

d6+4 mag

Two-Handed

Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Scepter of Elias

Presence

Far

d6+3 mag

One-Handed

Invigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress.

Wand of Enthrallment

Presence

Far

d6+4 mag

One-Handed

Persuasive: Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result.

Keeper’s Staff

Knowledge

Far

d6+4 mag

Two-Handed

Reliable: +1 to attack rolls

TIER 3 (LEVELS 5–7)

Physical Weapons

NAME

TRAIT

RANGE

DAMAGE

BURDEN

FEATURE

Advanced Broadsword

Agility

Melee

d8+6 phy

One-Handed

Reliable: +1 to attack rolls

Advanced Longsword

Agility

Melee

d10+9 phy

Two-Handed

Advanced Battleaxe

Strength

Melee

d10+9 phy

Two-Handed

Advanced Greatsword

Strength

Melee

d10+9 phy

Two-Handed

Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.

Advanced Mace

Strength

Melee

d8+7 phy

One-Handed

Advanced Warhammer

Strength

Melee

d12+9 phy

Two-Handed

Heavy: -1 to Evasion

Advanced Dagger

Finesse

Melee

d8+7 phy

One-Handed

Advanced Quarterstaff

Instinct

Melee

d10+9 phy

Two-Handed

Advanced Cutlass

Presence

Melee

d8+7 phy

One-Handed

Advanced Rapier

Presence

Melee

d8+6 phy

One-Handed

Quick: When you make an attack, you can mark a Stress to target another creature within range.

Advanced Halberd

Strength

Very Close

d10+8 phy

Two-Handed

Cumbersome: -1 to Finesse

Advanced Spear

Finesse

Very Close

d8+9 phy

Two-Handed


Advanced Shortbow

Agility

Far

d6+9 phy

Two-Handed

Advanced Crossbow

Finesse

Far

d6+7 phy

One-Handed

Advanced Longbow

Agility

Very Far

d8+9 phy

Two-Handed

Cumbersome: -1 to Finesse

Flickerfly Blade

Agility

Melee

d8+5 phy

One-Handed

Sharpening: Gain a bonus to your damage rolls equal to your Agility.

Bravesword

Strength

Melee

d12+7 phy

Two-Handed

Brave: -1 to Evasion; +3 to Severe damage threshold

Hammer of Wrath

Strength

Melee

d10+7 phy

Two-Handed

Devastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die.

Labrys Axe

Strength

Melee

d10+7 phy

Two-Handed

Protective: +1 to Armor Score

Meridian Cutlass

Presence

Melee

d10+5 phy

One-Handed

Dueling: When there are no other creatures within Close range of the target, gain advantage on your attack roll against them.

Retractable Saber

Presence

Melee

d10+7 phy

One-Handed

Retractable: The blade can be hidden in the hilt to avoid detection.

Double Flail

Agility

Very Close

d10+8 phy

Two-Handed

Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Talon Blades

Finesse

Close

d10+7 phy

Two-Handed

Brutal: When you roll the maximum value on a damage die, roll an additional damage die.

Black Powder Revolver

Finesse

Far

d6+8 phy

One-Handed

Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

Spiked Bow

Agility

Very Far

d6+7 phy

Two-Handed

Versatile: This weapon can also be used with these statistics—Agility, Melee, d10+5.

Magic Weapons

All magic weapons require a Spellcast trait

Note: Not in SRD.

TIER 4 (LEVELS 8–10)

Physical Weapons

NAME

TRAIT

RANGE

DAMAGE

BURDEN

FEATURE

Legendary Broadsword

Agility

Melee

d8+9 phy

One-Handed

Reliable: +1 to attack rolls

Legendary Longsword

Agility

Melee

d10+12 phy

Two-Handed

Legendary Battleaxe

Strength

Melee

d10+12 phy

Two-Handed

Legendary Greatsword

Strength

Melee

d10+12 phy

Two-Handed

Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.

Legendary Mace

Strength

Melee

d8+10 phy

One-Handed

Legendary Warhammer

Strength

Melee

d12+12 phy

Two-Handed

Heavy: -1 to Evasion

Legendary Dagger

Finesse

Melee

d8+10 phy

One-Handed

Legendary Quarterstaff

Instinct

Melee

d10+12 phy

Two-Handed

Legendary Cutlass

Presence

Melee

d8+10 phy

One-Handed

Legendary Rapier

Presence

Melee

d8+9 phy

One-Handed

Quick: When you make an attack, you can mark a Stress to target another creature within range.

Legendary Halberd

Strength

Very Close

d10+11 phy

Two-Handed

Cumbersome: -1 to Finesse

Legendary Spear

Finesse

Very Close

d8+12 phy

Two-Handed


Legendary Shortbow

Agility

Far

d6+12 phy

Two-Handed

Legendary Crossbow

Finesse

Far

d6+10 phy

One-Handed

Legendary Longbow

Agility

Very Far

d8+12 phy

Two-Handed

Cumbersome: -1 to Finesse

Dual-Ended Sword

Agility

Melee

d10+9 phy

Two-Handed

Quick: When you make an attack, you can mark a Stress to target another creature within range.

Impact Gauntlet

Strength

Melee

d10+11 phy

One-Handed

Concussive: On a successful attack, you can spend a Hope to knock the target back to Far range.

Sledge Axe

Strength

Melee

d12+13 phy

Two-Handed

Destructive: -1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress.

Curved Dagger

Finesse

Melee

d8+9 phy

One-Handed

Serrated: When you roll a 1 on a damage die, it deals 8 damage instead.

Extended Polearm

Finesse

Very Close

d8+10 phy

Two-Handed

Long: This weapon’s attack targets all adversaries in a line within range.

Swinging Ropeblade

Presence

Close

d8+9 phy

One-Handed

Grappling: On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you.

Ricochet Axes

Agility

Far

d6+11 phy

Two-Handed

Bouncing: Mark 1 or more Stress to hit that many targets in range of the attack.

Aantari Bow

Finesse

Far

d6+11 phy

Two-Handed

Reliable: +1 to attack rolls

Hand Cannon

Finesse

Very Far

d6+12 phy

One-Handed

Reloading: After you make an attack, roll a d6. On a 1, you must mark a Stress to reload this weapon before you can fire it again.

Magic Weapons

All magic weapons require a Spellcast trait

NAME

TRAIT

RANGE

DAMAGE

BURDEN

FEATURE

Legendary Arcane Gauntlets

Strength

Melee

d10+12 mag

Two-Handed

Legendary Hallowed Axe

Strength

Melee

d8+10 mag

One-Handed

Legendary Glowing Rings

Agility

Very Close

d10+11 mag

One-Handed

Legendary Hand Runes

Instinct

Very Close

d10+9 mag

One-Handed

Legendary Returning Blade

Finesse

Close

d8+9 mag

One-Handed

Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.

Legendary Shortstaff

Instinct

Close

d8+10 mag

One-Handed

Legendary Dualstaff

Instinct

Far

d8+12 mag

Two-Handed

Legendary Scepter

Presence

Far

d6+9 mag

Two-Handed

Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+6.

Legendary Wand

Knowledge

Far

d6+10 mag

One-Handed

Legendary Greatstaff

Knowledge

Very Far

d6+9 mag

Two-Handed

Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Sword of Light & Flame

Strength

Melee

d10+11 mag

Two-Handed

Hot: This weapon cuts through solid material.

Siphoning Gauntlets

Presence

Melee

d10+9 mag

Two-Handed

Lifestealing: On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress.

Midas Scythe

Knowledge

Melee

d10+9 mag

Two-Handed

Greedy: Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll.

Floating Bladeshards

Instinct

Close

d8+9 mag

One-Handed

Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Bloodstaff

Instinct

Far

d20+7 mag

Two-Handed

Painful: Each time you make a successful attack, you must mark a Stress.

Thistlebow

Instinct

Far

d6+13 mag

Two-Handed

Reliable: +1 to attack rolls

Wand of Essek

Knowledge

Far

d8+13 mag

One-Handed

Timebending: You can choose the target of your attack after making your attack roll.

Magus Revolver

Finesse

Very Far

d6+13 mag

One-Handed

Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

Fusion Gloves

Knowledge

Very Far

d6+9 mag

Two-Handed

Bonded: Gain a bonus to your damage rolls equal to your level.