TIER 4 BEASTFORM OPTIONS
(Elephant, Mammoth, Rhinoceros, etc.)
Strength +3 | Evasion +1
Melee Strength d12+12 phy
Gain advantage on: locate, protect, scare, sprint
Carrier: You can carry up to four willing allies with you when you move.
Demolish: Spend a Hope to move up to Far range in a straight line and make an attack against all targets within Melee range of the line. Targets you succeed against take d8+10 physical damage using your Proficiency and are temporarily Vulnerable.
Undaunted: You gain a +2 bonus to all your damage thresholds.
(Brachiosaurus, Tyrannosaurus, etc.)
Strength +3 | Evasion +2
Melee Strength d12+10 phy
Gain advantage on: attack, deceive, scare, track
Devastating Strikes: When you deal Severe damage to a target within Melee range, you can mark a Stress to force them to mark an additional Hit Point.
Massive Stride: You can move up to Far range without rolling. You ignore rough terain (at the GM’s discretion) due to your size.
(Dragon, Pterodactyl, Roc, Wyvern, etc.)
Finesse +3 | Evasion +4
Melee Finesse d10+11 phy
Gain advantage on: attack, deceive, locate, navigate
Carrier: You can carry up to three willing allies with you when you move.
Deadly Raptor: You can fly at will and move up to Far range as part of your action. When you move in a straight line into Melee range of a target from at least Close range and make an attack against that target in the same action, you can reroll all damage dice that rolled a result lower than your Proficiency.
(Giant Squid, Whale, etc.)
Agility +3 | Evasion +3
Melee Agility d10+10 phy
Gain advantage on: locate, protect, scare, track
Ocean Master: You can breathe and move naturally underwater. When you succeed on an attack against a target within Melee range, you can temporarily Restrain them.
Unyielding: When you would mark an Armor Slot, roll a d6. On a result of 5 or higher, reduce the severity by one threshold without marking an Armor Slot.
(Upgraded Tier 1 or Tier 2 Options)
Evolved: Pick a Tier 1 or Tier 2 Beastform option and become a larger, more powerful version of that creature. While you’re in this form, you retain all traits and features from the original form and gain the following bonuses:
A +9 bonus to damage rolls
A +2 bonus to the trait used by this form
A +3 bonus to Evasion
Your damage die increases by one size (d6 becomes d8, d8 becomes d10, etc.)
(Chimera, Cockatrice, Manticore, etc.)
Strength +3 | Evasion +2
Strength Melee d12+10 phy
Hybrid Features: To transform into this creature, mark 2 additional Stress. Choose any three Beastform options from Tiers 1-3. Choose a total of five advantages and three features from those options.
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