Activity Overview

Characters may spend downtime to learn new languages, tools, or proficiencies with time, gold, and access to training. Progress may be accelerated through roleplay, faction involvement, or instruction from other characters. Skill proficiencies are rare and require long-term investment and DM approval.

They can train in one of the following:

  • Language

  • Artisan tool proficiency

  • Gaming set

  • Instrument

  • Vehicle proficiency

Time Required

Training Type

Downtime Required

Language

8 weeks

Artisan tools

6 weeks

Instrument

6 weeks

Vehicles

5 weeks

Cost

Training costs are 25 gp per week.  This covers tutors, materials, practice space, and living expenses.

Tutor Requirements

One of the following must be true:

  • A Trainer is available (NPC or faction)

  • Another player character has proficiency and spends their downtime teaching them

  • The character has access to a relevant institution (guild, monastery, military unit, etc.)

If none of these apply, training time is doubled.

Training Checks

At the end of training week, make an ability check tied to the skill:

  • Language (Intelligence)

  • Tools (depends on tool)

  • Instruments (Charisma)

DC 10 = success

On failure, the character either loses that week of training or they need to pay an additional 25 gp for that week.  On a critical failure, the week is lost.

On critical success, the training is reduced by one week.  

Accelerators

A character can reduce training time if:

  • They have downtime advantages (e.g. crafting or expertise feats)

  • They roleplay meaningful practice during sessions

  • They invest double gold to reduce total training by 1 week per 4 weeks required